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GowiHasti

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Everything posted by GowiHasti

  1. OK thanks for the info and warning. IF I go forward, is the disabling of the old version (and enabling of the new version) handled by the same quest I set up to trigger the change?
  2. I created a custom follower who I decided today to make a master sneak trainer. My sneak is 70. I tried talking to him and he won't even offer to train. Tried with a new character who just met him, training option is there. So, obviously working. Reload old character, still not there. What do I do to get the dialogue for this character? Is there some console commands or what?
  3. I have a character whom is part of a quest but when it ends I want to set it so a new version of her appears in different equipment and higher stats, I guess sorta like Erik the Farmer > Erik the Slayer but a little different. How do I set something like this up? (1st time with this aspect and want to learn for the future).
  4. Theres a ring mesh from a mod I want to make into a left ring (I have the modders permission) which in my private mod uses biped object slot 60 for. I used nifly in blender to move into the proper place on the mesh, the unpaint the vertex weight from NPC R Finger10 [RF10] to NPC L Finger10 [LF10], export it with nifly, load it into the CK & in the AA it looks perfect but when I load the game & generate it with the console & put it on it's invisible! What else is left to do? What am I missing? Did I mess up somewhere along the way?
  5. I did finalize on both sides of the navmesh and had the border but I wasn't aware of the other part! I'd deleted a triangle or 3 far away from the road at the house! After reading your post I reset the navmesh back to default with TES5E, tested, no issues so that was it. So, not wanting NPCs trying to run through the house from the walls, I decided to take your advice and drag the whole cell's navmesh down and, nervously, redid the cell's navmesh by hand, finalized, adjusted a few vertices to get the border perfect all around and finalized 1 more time, then tested and perfect now! Thanks!
  6. I believe after adding a new home nearby and a sewer shop, something has gone wrong with the navmesh in the Rorikstead area despite my simply hitting finalize at the cells affected. I didn't actually edit the navmesh for the shop and the house worked fine before but now, for some reason there seems to be an issue at the cell borders, as when I look at the problem areas in CK they appear to be at or very close to the borders. Follower goes to it then runs around kinda in circles before getting stuck and not continuing on, crossing the border. I have a video I am attempting to upload elsewhere, but with the sorry state my Internet's been in since a storm recently, it's taking forever, will edit when uploaded. In the meantime, any tips? EDIT: Video https://sta.sh/01tdja3q59pf
  7. Well, this time I double checked, and it is modified. But, for whatever reason, today I simply hit save just like all the other times and it worked fine. :rolleyes: :wallbash:
  8. Well, it doesn't exactly give me an error it says in NMM its activated but then just doesn't work. Would hitting save and push plugin to PC work instead of just save? I'm more used to modding Fallout 3, NV, & Skyrim I admit, and there the save and push plugin to pc doesn't exist.
  9. Nexus Mod Manager. Does that get us anywhere? It loads all the other mods I got (from others).
  10. On the Creation Kit? I did do that and it does save, but whatever happens, but when loading the game it tells me the mod is missing.
  11. When I try to make a mod such as to add a player home but have to stop working on it I an save and exit. It works in-game the next day but is empty and barren. So, I go back to edit my mod to work on it, go to save and basically are prevented from saving or something due to an error, as when loading the game it tells me the mod is missing (I suppose it sees itself as a new mod?) Someone please tell me how to make changes and yet the mod still be recognized.
  12. Yeah I instal things manually but use a mod manager for load order and to turn on/off mods. Well, not at first, when it was created, but after making the simple edit in The CK of adding the recipe, I saved and loaded the game to get the this mod is missing. So, a bit of both. I'll back up some files and try making a simple change and save then try seeing if I can get the mod manager to load it. I'll let you know.
  13. Here's some new info. If I use fo4edit to copy the edited version as an override esp with a new name and paste the old one back in it works with the changes. Tried to repeat this whole thing with a mod that adds head bandanas. I added n armored one and something happens. If I repeaat the fo4efit method it works. But I noticed I forget To add a recipe, so added one and that mod started with this whole thing again. That can't be normal, so I'm wondering if something with my ck is out of whack.
  14. Well, when I checked it before and after in fo4edit, it showed it changed. Doesn't that mean it updates? And if it it's not being updated, what do I do?
  15. I was making a change to the Nora Companion mod's esp as I wanted to change some lines with voice generated from xvasynth for a personal variation of the mod. The problem is when I do so, the CRC32 changes and when loading the game it tells me the mod is missing (I suppose with the CRC32 changed it sees itself as a new mod?) and now Nora is missing and the quest to recruit her doesn't even reappear, it's just basically broken. Someone please tell me how to make changes and yet the mod still be recognized. I'm used to modding Skyrim where this is a very simple mod, apparently not in FO4.
  16. Well this turned into an epic journey caused by trying to save time by copying everything over to a new computer. Uninstall your game, and Steam or whatever is the host, remember to get rid of, or rename the INI files in your My Games folder. Check your Registry for any entries that you edited that had to do with Skyrim, because Hand Changed Entries may not get changed Back on a reinstall. Start over, Install Skyrim, and before you go any farther, test it out. Yeah, didn't it? So, uninstall steam as well? Did I get that right? Uninstall whatever you manually edited the registry entries for. Then, check the registry entries and see if your edits still exist, if so, BACK UP your Registry and delete the registry keys that you changed Because it's sounding like the registry enty(s) you changed 'stuck' in the registry, so nothing changed when you uninstalled and reinstalled. Uninstall, Get rid of those entries you changed , Then Reinstall, and hopefully the program will write the correct entries Finally got a chance to do it and it worked this time, thanks a lot. Soooo glad to have this done and one of my favorite games of all time back! I really want to thank everyone for helping me with suggestions and getting on the right track to finally have it fixed!
  17. Well this turned into an epic journey caused by trying to save time by copying everything over to a new computer. Uninstall your game, and Steam or whatever is the host, remember to get rid of, or rename the INI files in your My Games folder. Check your Registry for any entries that you edited that had to do with Skyrim, because Hand Changed Entries may not get changed Back on a reinstall. Start over, Install Skyrim, and before you go any farther, test it out. Yeah, didn't it? So, uninstall steam as well? Did I get that right?
  18. OK I just tried this and reinstalling and starting from scratch and STILL getting this problem. I could almost pull my hair out I'm so frustrated over this one! I've NEVER had a problem like this! Skyrim just seems to hate that I got a Dell this time instead of an HP like the last time or something!
  19. I installed then copied the folder over the top of the install folder. (It IS installed properly) Maybe we found the problem.... in my .ini files the only file path I see anything about is regarding save game path. It should be more than that right? Yea, it should contain the paths of the BSA files, the audio, video settings, it should contain a TON of stuff Well it does have some video/audio settings, a few other things but nothing about the BSA files. I have no idea how that happened but surely that must be it. So, where do I find a proper copy to adjust, or what shall I do? A new one should be regenerated if one doesn't exist, the first time you start the game. However, the game needs to be installed properly for that to work. So, erasing those files then launching the game should be safe enough, right?
  20. I installed then copied the folder over the top of the install folder. Maybe we found the problem.... in my .ini files the only file path I see anything about is regarding save game path. It should be more than that right? Yea, it should contain the paths of the BSA files, the audio, video settings, it should contain a TON of stuff Well it does have some video/audio settings, a few other things but nothing about the BSA files. I have no idea how that happened but surely that must be it. So, where do I find a proper copy to adjust, or what shall I do?
  21. I installed then copied the folder over the top of the install folder. Maybe we found the problem.... in my .ini files the only file path I see anything about is regarding save game path. It should be more than that right?
  22. Ok, so I finally got some free time, so I tried installing this mod: https://www.nexusmods.com/skyrim/mods/70464 with nexus mod manager but never got the override question it says to expect and even though I installed and activated it from .rar I have the same problem as before in game, the mesh replacement doesn't show up and this is only my first mod to try to get to work! Whats going on?
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