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Posted

I have a character whom is part of a quest but when it ends I want to set it so a new version of her appears in different equipment and higher stats, I guess sorta like Erik the Farmer > Erik the Slayer but a little different. How do I set something like this up? (1st time with this aspect and want to learn for the future).

Posted

For changing the stats of an NPC, I know of two ways:

To change the name, you'll need a quest alias if you go the papyrus route. In either case, you'd use a quest (modifying an existing quest, not recommended; or starting a new quest) to trigger the change.

 

Creating a new NPC will cause other NPCs to not react like they would with the original, which may not be what you are looking for.

Posted

OK thanks for the info and warning.

 

IF I go forward, is the disabling of the old version (and enabling of the new version) handled by the same quest I set up to trigger the change?

  • 2 weeks later...
Posted

Yes. You'd typically handle it at a go in a quest startup script: "oldNpc.disable(); newNpc.moveto( oldNpc, abMatchRotation = true); newNpc.enable();".

Posted
  On 4/3/2022 at 10:40 PM, xkkmEl said:

Yes. You'd typically handle it at a go in a quest startup script: "oldNpc.disable(); newNpc.moveto( oldNpc, abMatchRotation = true); newNpc.enable();".

Awesome. Thanks.

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