ThomFrost Posted September 22, 2013 Share Posted September 22, 2013 Hi everybody! Nothing really important here (I mean I can still launch and play the game) but I got a strange problem after installing these mods: -JaySuS Swords-Momo Acrobatic jump-Bowlegged jum animation fix-XP32 Maximum Skeleton-Immersive Animations-The Dance of Death Actually every NPC moves normally when not in combat, but as soon as they draw their weapon they are all stiff and move like there were no animation... They just look like a bunch of crucified Jesus gliding along the ground.And it does that only to character with swords, axes etc... When mages npcs unsheathe they just move as usual. I did what was necessary with FNIS but it didn't do anything so I'm a bit lost... Link to comment Share on other sites More sharing options...
ThomFrost Posted September 23, 2013 Author Share Posted September 23, 2013 This bug affects me as well... I began a new charcater and when I hold a weapon in my hand I don't walk but just glide along the ground... Link to comment Share on other sites More sharing options...
vlaka Posted September 23, 2013 Share Posted September 23, 2013 Have you installed xp32 and immersive animations correctly so they play well nicely together?Have a look at this: http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited#AnimationFNIS, Immersive then xp32. Have a look for an install guide. Link to comment Share on other sites More sharing options...
ThomFrost Posted September 23, 2013 Author Share Posted September 23, 2013 I did everything in order: uninstalled all skeleton and animation mods, and reinstalled first Immersive, then xp32 and launched FNIS but I always have the same problem... But in the end of the report in FNIS, it's written "1652 animations for 16 mods successfully included. 5 Warning(s)." , I don't if the problem comes from these warnings or not. Link to comment Share on other sites More sharing options...
vlaka Posted September 23, 2013 Share Posted September 23, 2013 according to the step guide i linked FNIS is installed first, then immersive and then xp32. Link to comment Share on other sites More sharing options...
ThomFrost Posted September 23, 2013 Author Share Posted September 23, 2013 Yep It was already installed, but it won't do anything if I start it before installing the mods will it? Link to comment Share on other sites More sharing options...
ThomFrost Posted September 23, 2013 Author Share Posted September 23, 2013 Mhm... I also just noticed the animation is not working only when I walk forward... I tried to walk backward with shield and sword drawn and there's no problem. I just can't figure it out! ^^ Link to comment Share on other sites More sharing options...
myztikrice Posted September 24, 2013 Share Posted September 24, 2013 What are the warnings? You shouldn't have that many. Link to comment Share on other sites More sharing options...
ThomFrost Posted September 24, 2013 Author Share Posted September 24, 2013 Oh my god, I'm so stupid... ^^I'm very sorry to have bothered you, but I simply checked xp32 animations in FNIS that were not installed. Ok so I just got rid of three warnings but there is still this one: >>Warning: The file "behaviors/mt_behavior.hkx" will most likely cause problems. You should REMOVE it.<< >>Warning: 1 non-FNIS behavior files in meshes\character\behaviors. They CAN be the cause of Skyrim incompatibility:<< But I can't find the file .hkx even when I type the name in windows start menu. Link to comment Share on other sites More sharing options...
Maltheist Posted March 8, 2015 Share Posted March 8, 2015 (edited) Cause confirmed. When running FNIS there are half a dozen boxes at the bottom of the window to select mods that you have before you actually update FNIS. The issue of gliding or sliding was resolved when I unlocked the buttons for mods that I did not have. Next time I loaded up the game it ran perfectly. Edited March 8, 2015 by Maltheist Link to comment Share on other sites More sharing options...
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