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Please, help me understand "Body Part Data" in FO4edit


RBarros03

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Hello everyone, I've been trying for a few days without success to find information about the different values in Body Part Data.


Specifically, these are the values I'm most interested in understanding:


To hit chance;

Health percent;

Non-lethal dismemberment chance;

Severable;

Explodable;


If someone can explain to me the function of each of these, or point me to a tutorial that explains it, I would be very grateful!
Edited by RBarros03
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Heyas RB.

Ok, so I may not be much help on this. I don't have any real understanding of the values on them. I can however, tell you what some of them do.

Non-Lethal Dismemberment chance: ok, say that you shoot something in the leg. There is a percentage chance that by doing so, you will blow off the leg.

Severable: 1 or 0 most likely. 1 yes you can blow the leg off. 0 No you can't blow the leg off. Or a positive/yes negative/no value. Sorry I haven't looked those up to know what the game uses, For SURE.

Explodable: whether or not the body part can be blown apart into even smaller bits, which the game calls giblets. Like, if it's positive, if you shoot the leg laying on the ground, you can basically turn it into meat chunks by shooting it even more. Or if you shoot the leg while it's still on the guy, and do such massive amounts of damage to it, that it flies apart rather than just being blown off.

Head shots have a much higher chance of doing so, because their health percentage is a lot lower. (Unless you have a mod that changes that). Which is why so much more of the time head shots turn into giblets, rather than just blasting off the top part of their head. Now, how the game factors up those health percents, I'm afraid that I dunno. Afraid that I never looked into it :(

 

But I hope that's at least a lil bit informative, to help you out :)

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