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StormWolf01

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Everything posted by StormWolf01

  1. Hiya Fungus. That's really cool. From what I have heard, that is a really good series. Basically if you don't have it already what you will want is a mod called LooksMenu. https://www.nexusmods.com/fallout4/mods/12631 And F4SE if you're not already using it (required by LM). Essentially LM will allow you to create presets for characters, while you are in the character creation part of the intro to the game, and save them for future use. It's also the most common way that people share character presets. Also, I do want to mention that while I really wish you great luck on getting this for your daughter, the site has rules about asking modders to do work for pay. Or offering to pay them. I know that you have good intentions, and offer it as a sign of appreciation, so I'm just letting you know... as a goodwill offering ;) But yeah... we can't do the whole for pay thing here ;)
  2. Thats because in fallout 4 the outfits REPLACE the body, when the game renders it in game. The system in bodyslide works the same way. The only way that the character body would show up, is if there are body textures as part of the outfit. So it's not anything that you did wrong, or a setting that you haven't found yet. It's a game mechanics limitation.
  3. ORC BUDDY! Heya man! How ya been!?
  4. Here's a tutorial on how to make a batch file. https://steamcommunity.com/sharedfiles/filedetails/?id=580328439 The code that you want to use is similar to this: player.additem 00023431 1The 000 in their example is where the mod sits in the load order. The 1 at the very end, is how many of said item to give the player. So like, if you want 100 rounds of said ammo, you'd change the 1 to 100. each line is separate. so it would be like player.additem xxxxx player.additem xxxxx player.additem xxxxx Just remember what you saved the name of the file as. Because that's what you enter in the console to fire the script.
  5. Thanks for the backup, Fraquar! Appreciated :) :thumbsup: My turn, now :D Yeah, a batch file is by far the simplest. And would be my first suggestion, as far as scripts go. The only headache is that with mod added stuff, is getting the ID numbers. To make that as easy as possible... I'd say open the mod in Xedit. There, you can find the ID numbers that the mod adds them in as. However, there will be 3 numbers that start it out, when you write them into the script. These three numbers are designated by where the mod is in your load order. So like, if the mod is # 123 in your load order, you have to enter 123 as the start of the ID number in the script. That's usually not a problem. Until you change your load order. If that mod isn't # 123 in the LO anymore. Then you have to adjust those three numbers to match where it NOW sits in the LO. Not a massive headache, but does require a bit of legwork.
  6. Ok. So after doing some web search about this, this is a problem that isn't just limited to your card, or your manufacturer. NVIdia cards have this problem too. AMD and NVidia are both saying that the problem is the game launcher. (Or are they passing the buck?) Purify, how are you starting up the game? Via Steam? Via the game launcher? Via F4se? Via a modmanager? If you are using either of the first two mentions, try using the third mention and see if the game still acts up like this.
  7. The change in how they implemented PA as more of an overall external device... that makes a lot more sense to me. I mean, I'm sorry, I know that in earlier games, it was thought to include internal supports and stuff. But as somebody who has worn plate mail armor before, that additional internal frame would go a LOOOONG way in helping to keep that weight off the body, as well as keeping those massively heavy plates WHERE they are supposed to be, when moving around. As for actually playing in PA. Not usually. I've done a few runthroughs where I have used it here and there. But for the norm... nah. Too clunky. Too Slow. I don't like having the PA UI taking up space in my screen, I don't like having to repair it (where I don't have to in regular armor!), and I DO NOT LIKE how it REMOVES any bonuses that I'm getting from items that I'm wearing underneath.
  8. Oh wow. Yeah... THAT's REALLY good information to know. Thanks much for passing that along, Showler! :thumbsup: Leaves me wondering... does the retail disk still download from steam? Or is it now downloading from MS? Really wondering, since MS now owns Bethesda. Couldn't find any NEW info oh the downloads. I know all the older disks ship with a steam key. Hell, I dunno if they even ship new disks out anymore...
  9. Heyas Joeave. More information is needed, please. What are You doing, and then what is the game Not doing?
  10. Here is some info for your settings with that card, Purify. https://www.amd.com/en/support/kb/faq/dh3-012 I was reading through it, and it's got a few mentions there, that might also be helpful, such as tuning your card to the game. I'm also going to mention that you don't want this game running past 90 FPS. Character and NPC movement are keyed to framerate. So if you're hitting higher than that, you could experience some things that aren't good. Such as really choppy looking movements, lightning fast movements, issues with some of the animations (especially sprinting), etc. Surg - Well... I mean... so far you have mentioned most of everything that has popped into my head, as well as a few that haven't. And you're keeping up with the topic really well. So yeah, it's good to see you in the forums, hope that you stick around for a while :)
  11. Well, the population can't build shelters, can't make beds, can't plant crops, need to be told what to do, and where to do it.... Basically, they are all just big children, with a lot of the same attitudes...... Its absolutely amazing ANYONE is alive at all. Brother, I think we're talking about the game. Not the real world. :pinch: :laugh: :laugh:
  12. Yeah. Now that you guys mention it, I haven't seen any wash buckets at the vanilla settlements either. Puts a bit more meaning into Danse's comment about people living in squalor the first time you bring him to DC
  13. Yeah, I was thinking the exact same thing, that the game may not be running off of the card. The very easiest way to tell would be to to let the game try to set the graphics settings and see what it tells you when it selects what it picks. Also agreed, power management settings may also be a problem. If this is a desktop PC, you can just turn power management completely off. You will get better WIFI stability by doing so, as well. Another thing to check, is to make sure that your monitor is plugged into the correct socket. There's two back there. If you plug into the wrong one, it will run as an auxiliary, instead of primary, at lower settings. Great advice there Surg! Let's see more of you around here! :thumbsup:
  14. Try this on a fresh character and see if the same happens?
  15. Sorry to double post. Just thought of something. If you downloaded, or installed the mod originally thru a mod manager, there may be a copy of it still in the manager.
  16. Yep. Even tho, T6M has pretty much open permissions on the majority (if not all) of his mods, because he removed it from circulation means that he doesn't want it in distribution. Permission has to be given. That said, I don't have that mod. So if permissions were given, I couldn't pass it along.
  17. Hi Exotic. Welcome to the forums! :smile: From what you have described, I would say that the problem is in your savegames. That there is information saved into them (and this can affect all your saves on that character, it's called "Save game bleed over"). for those areas that the game cannot process. My recommendation to test this is to DL and install a mod that allows you to move from one area to another regardless of if you have been to that area or if it's on your map. You can do so with console commands, but I prefer cheat terminal. https://www.nexusmods.com/fallout4/mods/13285 Start a new character, get yourself run thru the vault, and exit the vault, so that the game loads up all the scripts and activators. Then use a command or the terminal holotape to move your character to one of those areas. If you have no problems doing so on a brand new toon, the problem is corrupted save games on the older char. If the problem persists on the new char, then there's something going on with the mods that you've installed. Edit- Also, don't try to COC yourself to the Prydwen on the new char, unless you've unlocked that area with the quests. ;)
  18. There's 2 ways that you could make that happen. Either create a script to inject those items into the game. That can be done with a regular script, or a batch file script. The latter of which, is not fool proof, because it relies on your load order, as the item numbers changes depending on where the mod is located in your load order. The prior, I dunno how to do in Xedit, so I'm afraid I can only mention that as an option. The second option is to take an existing container that is already in the game. You make a copy of that container as an override, in the mod file for the ammunition mod. You then add said items into the container, save the file, and then test it on a new character. I would not recommend tampering with a container that is located within V111. There's way too many scripted events located in that area, and even the slightest changes there can cause results that you won't see, until it's too late. I can honestly say that I've borked up some of my game plays, by adding weapons/ammo into my game in V111 that the game was not set up for the player to use yet.
  19. HAHAHA I was just about to post a link to Zorkaz' mod that takes him out of the game. :happy:
  20. Ok. So. Yes and no. Sam what you are talking about doing will not work. Sony does not allow the use of reskinning. It still falls into their TOS regarding use of foreign assets, because a modder still had to alter the original textures. However. If a modder were to make a file that added those already existing assets into the build menu for the workbench, with or without a new name, that would be completely good. New Crafting stations, would be tricky. And most likely would look like crap. Essentially a skilled modder would have to take existing bits already present in the game files, and script them to place properly to APPEAR as tho they form a new item. And lastly... this is where I really, really feel for you. I myself got hooked on this game from the PS4. So I really, truly do know the struggle of what you go thru for good mods, or just mods in general. But. There really just aren't that many modders who play the game on that console. And since they don't play the console, they can't test the mod to see if it actually works, or if has bugs. AND Because they can't even test the mod, without first going thru the process of creating a page to host it on Bethesda.net to download it TO the console, they really, really do not like the process. Good luck tho.
  21. Hi Darman :smile: Welcome to the forums :smile: Ok what you are going to want to look at in the mod's files, is the Aim Model (AM) part of the mod. Since I don't know how familiar that you are with Xedit, I'll try to be as short and concise as possible, and if you need more help, please just let me know and I'll answer as best I can. After watching a couple of videos on this weapon, yeah... I can see what you're talking about. Ok, this is a couple of screenshots that I took from a couple of weapons that are in my game files. The first is the vanilla deliverer. The other is for a HK g36 that I've tweaked out to nearly OP levels (that's arguable. Some people's version of OP differs from others.) and is what I refer to as my "Dead nuts accurate, nail driver rifle". Open both pics and compare them side by side. Some of the changes I've made will be kinda drastic. Others will be minor. You're more than welcome to use my settings if you want to just copy them over. Some of my settings may have been used in a couple of recoil-les energy weapon mods, and I have no probs with that. :wink: But again... you may find them to be OP. Now, the one thing that I have NOT figured out yet, is how to speed up how to make the crosshairs minimize back down, without doing an aim down sights. :sad: I DO know that there is a set game limitation on how small they will get, and if your settings exceed that setting, they bounce out to being larger a lot faster. There is a mod called something something no minimum crosshairs, or something like that... I dunno if that will help with that issue or not, I haven't tried it. I do also apologize... I haven't played this game in over 6 months. So some of my memories may be kinda foggy, LOL. But yeah. I hope that this helps steer you in the direction that you need, and if you have any questions, I'll be glad to help out what I can :D
  22. Heyas NightStalker! Welcome to the forums! Ok, so essentially what happened, is when you copied it over, you also copied over the Level List integration. I really do apologize, that I don't have Xedit on this machine that I'm on right now, or the game installed on it either. But if I remember correctly, it should be listed under keywords, LL something something. Tho, keep in mind, do you have an alternate method to spawn the item? If you remove LL integration, you will need it, unless you're using console commands, or something like ingame esp explorer. Do apologize for the half-way answer. But again, don't have my gaming machine up and running right now :( But hopefully that will give you some idea of what to look for.
  23. In my limited experience with ECO, it doesn't really require anything to work with gear. Vanilla or mod added. Then again, I've only used it a few times, and I haven't played in months. So there's that. I do agree. Even the mods that aren't really that old could definitely do with removal of the requirements of some of those systems. Unfortunately, in many cases, if the mod is abandoned, there isn't a lot of hope in getting in touch with the author for those permissions.
  24. Aye, I just tested the link, and it says deleted for me as well. Well, I can't speak for Faust, but at least for me... it's a whole lot easier and faster to make an upload to a 3rd party cloud service, than it is to create an entire mod page just to upload a file. :confused:
  25. Hi Beatrix! Welcome to the forums! :) Coming in with a really cool idea. I like it! It's a lot less cheaty than the custom maps for the pip boy that already have the locations marked on them. I hope that somebody decides to try to take this on, this is an awesome idea! :yes:
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