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active files and dependencies in GECK: how to modify mod armor?


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If I want to modify an armor or other item in GECK that's part of a plugin or mod, how would I do that?

I wanted to have some different effects on the item, so I created a new object property, assigned it a name and the wanted effects etc, then when I switch to another point in the tree view at the left, then back to object effects it was gone.

It does work whrn I do it with fallout3.esm being the active file, but then I cannot assign the effect to the armor in the plugin.

 

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