ADragonCalledGeorge Posted September 23, 2013 Share Posted September 23, 2013 So I know there are a couple floating around the Nexus but I tried them out and they didn't exactly work or just weren't for me. Basically the concept is to make a Ranger's Guild where the sole weapon used is the bow and arrows (or daggers for close combat) and no magic except for healing or possibly conjuration. Destruction magic simply wouldn't fit in with the concept of a stealthy Ranger who uses archery and sneak, lol. The concept is that there's a Ranger Guild and you have to do quests for them. They are the secret police and used to be a bunch of archers who fought in the Great War. But once the war was over, they returned home to find a land subjected by the Empire and oppressed by the Thalmor. As a result, they decided to form their own type of resistance movement. Well, it's not really a resistance movement but more of a Robin Hood kind of thing where they steal from the Empire and give to the poor people. This would differ from the Thieves Guild since when you steal stuff you don't return it to the quest givers, you have to actually give it to poor people, namely beggars or commoners. Then there would be the action quests where you have to take out Thalmor Spies that are snooping around various places in Skyrim, or rescue an NPC called Talos Worshiper from a dungeon prison filled with Thalmor. This isn't really a Stormcloak rebellion though since the Rangers do not hold the same views as the Stormcloaks.They welcome all races even the High Elves/Altmer so long as they don't hold the same dogma as the Thalmor. Also, they don't want to overthrow the Empire, they simply want to make things fair and equal and peaceful. They want to liberate the Dark Elves and allow the Kajit and Argonians to live in towns and cities and whatnot. They also want to abolish the Grey Quarter in Windhelm so they are particularly against Ulfric Stormcloak since he is a racists, power-hungry bully no matter the circumstances. So while they dislike how bad the Empire has become they are still loyal to the true Emperor who in this case is the Dragonborn since the line of Emperors with the Dragonblood has been ended. You can start the quest-line when a group of Thalmor attack you and nearly kill you. They beat you up and a cut scene ensues where you fall on the ground and your vision blurs. However, you are saved just in time by men in green cloaks and masks wielding a unique type of bow and arrow. The Rangers quickly get rid of the Thalmor and then everything fades to black. You wake up in their headquarters where they reveal who they are and what their goals are for Skyrim. They offer you a place among their ranks but you are free to go as you please and you don't have to join. However, if you join then a misc quest starts asking you to look for work among the Guild Leaders kind of like the Companions Quest. After several radiant beginner quests, the Main Quest begins where the Ranger Leader discovers that there is a Thalmor spy among their ranks. However, they don't have any proof of the claim so you have to do a bit of Ranger detective work and seek out the spy. The trail leads you to a new secret Thalmor Embassy and the spy turns out to be the Guild Leader who is actually in charge of a contingent of elves that are charged with taking over Skyrim and after Skyrim leading the war to conquer all of Tamriel. After he gives you his gloating evil villain speech, you get knocked out and wake up in the Thalmor prison. Then either someone comes to help you escape or you have to escape yourself through a secret passageway in the cell. After that it's up to you to assassinate the Thalmor Leader even if he is the Guild Master. However, back when you started you made a friend who was one of the guys or girls who rescued you from the Thalmor in the beginning. The friend followed you in secret since you were ordered to come alone but the friend thought something was fishy and suspicious so he trailed you secretly against orders. When he saw you were captured, he got all the other Rangers to come rescue you. The Rangers returned to the secret embassy, killed the guards but come just as you escaped from the cell and find yourself face to face with the Guild Master decked out in Elven Armor. He's in front of a portal and is talking to an Elven Embassador who speaks of a portal that can be opened from anywhere similar to a Physijk portal in the Mages quest line. The guild master reveals that the time is ripe for invasion and that they prepared the land all they could by bringing the dragons and causing the civil war. People will be caught off-guard and unprepared for an invasion. But all of a sudden you are detected by the Embassador who attacks you with magic and vanishes. The leader claims this isn't over and quickly vanishes too before you can react. You then have to lead the Rangers in a new mission to destroy the portal before it opens and unleashes an army of Thalmor. You have to go to an old Dwemer ruin and stop the portal from opening and kill the traitor Guild Master. After the Main Quest is done the Rangers bow before you and swear loyalty to you and you become the new Guild Master. You get your own official quarters in the guild and your secretary and bodyguard/companion. You get a unique set of armor and weapons unique to the Guild Master. You can still do Radiant Quests though and as the leader of the guild there is a chest in the Guild Master quarters where a small tax of all the money you take from the Thalmor and the Empire goes into the chest. This happens every week to make the reward worth it. So at the end of the week you can still get a nice sum of free money. As an added bonus there are several spell tomes in the Dwemer ruin where the portal opens that teach you how to use teleportation magic unique to the Thalmor. You can use that all over Skyrim which will benefit Rangers greatly allowing them to move virtually unseen from one place to the next making missions easy as pie. Overall, this story-line is purely optional of course but just an example of what could be possible for a Ranger Guild. Ideal members would be wood elves due to their affinity with archery and sneak but all races are welcome of course and if you are an Altmer, Rangers will joke about how ironic it is that an Altmer is the Guild Master (but not in a bad way of course, it's just the running joke). So that this mod doesn't conflict with other mods, the guild quarters should be somewhere outside a city and far away from any places known to contain mods. Ideally it should start in Whiterun Hold but that place is too overpopulated with mod houses and whatnot. So unless you find an empty spot Rorikstead might be a good idea. Also, you could do several quests after you become the guild leader where you pay an architect to build Guild outposts in each Hold and secret portals to connect them for easy access. It would also be epic and cool if the main guild hall could have a secret passageway of sorts that enters into Whiterun somewhere or wherever. There should also be unique weapons and Ranger armor with green/brown cloaks and hoods and masks etc with special enchantments on to make it stand out from normal stuff. Sadly I cannot mod to save my life so if someone could turn this into a reality I think it would be the best thing ever. The mod could also take inspiration from the Hunters Guild mod that adds similar stuff but this wouldn't be about hunting so much as Rangers. More Source Material could be the Ranger's Apprentice novel series by John Flanagan. Anyhow, enough rambling and I hope to see something like this in the near future. Then my game could be complete. Until then, finger's crossed and many thanks in advance!! :) Link to comment Share on other sites More sharing options...
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