Hunter357 Posted September 23, 2013 Share Posted September 23, 2013 Hello there everyone... Im currently working on some mod, and im having a little problem...I know things or two about scripting, unfortunately i know very little commands that i can use to make my ideas a reality.Does anyone possess a list of commands (a little chi-chi, if you would like to call it that) that would contain some interesting lines of code. Im mostly looking for lines reffering to adding certain effects (base effects, actor effects, special effects ect.) with a time delay (from point of getting it, to the time they become active) or randomization of time they last. Also, i would like to make them evolve in time and become something else if left untougcht. Thanks for all of your help in advance,regards Lukas Link to comment Share on other sites More sharing options...
Aonghus Posted September 23, 2013 Share Posted September 23, 2013 If you click "help" in the GECK, it will take you to the GECK wiki, which contains a complete list of functions available for scripting (including NVSE functions.) You may also find this Utility handy: http://fallout3.nexusmods.com/mods/17404/?. It doesn't have a list of functions you can look up, but if you start typing a function, it will start to auto-complete the function (much like Excel does.) I haven't tried it with NV only scripts, but there are relatively few of those. Link to comment Share on other sites More sharing options...
Hunter357 Posted September 23, 2013 Author Share Posted September 23, 2013 (edited) Thank you very much Aonghus... I didn't even thought about checking help option :tongue:... OOOO im such a goof... :wink: Edited September 23, 2013 by Hunter357 Link to comment Share on other sites More sharing options...
Hunter357 Posted September 26, 2013 Author Share Posted September 26, 2013 Hey everyone! I have further more questions about this problem... Im trying to make a script that would create an effect for ingestible object, so when player already has got actor effect (or spell - as GECK is calling it) on him, this script will change that effect to some other effect of similar sort.Has any one have any sugestion how a command to such a function should go? Cuz i've tryied various conditions and in best result im having a working script (one that allows me to save it and apply it to item) but simply don't do what i want it to do... Thanks in advance,Peace Link to comment Share on other sites More sharing options...
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