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Having issues with shading..


Eso1

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I am getting frustrated trying to find ways to fix this problem, it ruins gameplay for me since it just makes the visual aspect confusing.

 

Everytime i pass under a tree or building or edge of wall or anything that basically could give the effect of being under "shade", the entire view turns shaded and darker as if suddenly it goes from daylight to dusk and then returns to daylight, and this happens even under the smallest of objects like a building column or street sign, what settings can i change to fix this issue??

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Are you running any mods that affect cities? That could change the lighting.

Maybe post you BOSS log and your Prefs ini files here (enclose in spoiler tags), and someone might notice something.

 

 

Thanks for the advice!, but i do not know how to post BOSS logs, please bear with me. I can copy and post my prefs ini.

 

 

 

 

 

[spoiler][General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=0

[Display]

iBlurDeferredShadowMask=0

fInteriorShadowDistance=3000.0000

fShadowDistance=2000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=830.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=1355.0000

iTexMipMapMinimum=0

iTexMipMapSkip=1

iWaterMultiSamples=0

iMultiSample=1

iShadowMode=3

bTreesReceiveShadows=0

bDrawLandShadows=0

bFull Screen=1

iSize H=768

iSize W=1024

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=3072.0000

fMeshLODLevel1FadeDist=4096.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=0

iMaxDecalsPerFrame=0

bFloatPointRenderTarget=0

bDeferredShadows=1

sD3DDevice="NVIDIA GeForce 7900 GS"

bFXAAEnabled=0

iShadowMapResolution=512

fShadowBiasScale=0.60

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=0

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDrawShadows=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=2450.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0340

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=12500.0000

fBlockMaximumDistance=75000.0000

fBlockLevel1Distance=25000.0000

fBlockLevel0Distance=15000.0000

fSplitDistanceMult=0.4000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=0

bDecals=0

bSkinnedDecals=0

uMaxSkinDecals=0

uMaxSkinDecalsPerActor=0

[LOD]

fLODFadeOutMultObjects=5.9000

fLODFadeOutMultItems=5.9000

fLODFadeOutMultActors=6.5500

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=1

[blurShaderHDR]

bDoHighDynamicRange=0

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

[/spoiler]

Edited by Eso1
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