Sinuev2 Posted September 24, 2013 Share Posted September 24, 2013 Hey, hopefully this will be a pretty simple question to answer. I'm working on mod, and in one part of it you're sent to kill an assassin. Now, I'm thinking of having this assassin come back at some point, but obviously this isn't going to make much sense if he was disintegrated in the original encounter. So is there any way to make an NPC immune to disintegration upon death? This is my first foray into modding, and most of the tutorials just cover very basic stuff. Thanks Link to comment Share on other sites More sharing options...
SeraVerte Posted September 24, 2013 Share Posted September 24, 2013 You could make him immune to shock damage. Or just create another copy of the assassin. Link to comment Share on other sites More sharing options...
Sinuev2 Posted September 24, 2013 Author Share Posted September 24, 2013 True, but there's no reason for him to be immune to shock. And that still wouldn't help prevent him from disintegrating from a DragonBorn boosted shout. Link to comment Share on other sites More sharing options...
blacksupernova Posted September 24, 2013 Share Posted September 24, 2013 give him magicnodisintegration keyword. if that doesn't work, add him to disintegration immunity list (a formlist) Link to comment Share on other sites More sharing options...
Shadeybladey Posted September 24, 2013 Share Posted September 24, 2013 Who is going to resurrect this Assassin? Maybe they have the power to resurrect even a disintegrated body? Link to comment Share on other sites More sharing options...
Sinuev2 Posted September 25, 2013 Author Share Posted September 25, 2013 (edited) give him magicnodisintegration keyword. if that doesn't work, add him to disintegration immunity list (a formlist) Ah, ok. I haven't worked with keywords and formlists much, I'll read up on them in the CK Wiki and give it a try. Thanks! Who is going to resurrect this Assassin? Maybe they have the power to resurrect even a disintegrated body? Well, the scenario I had in mind is that you didn't actually kill him the first time. He's got a blood vendetta to settle with the NPC who manipulated you into killing him, and so by sheer strength of will (and a kind mill owner's medical treatment) he survives and tracks you back to his mark. I'll make a copy of him with lower-end gear (since the player probably looted him) and reduced health to spawn nearby and attempt one last desperate attack. Then I plan to arrange a player-control disabled fight scene between him and the NPC. Hence why I need him bloodied and bruised, but not disintegrated. Which... crap, reminds me... I need to find a way to keep him from getting decapitated. No decap is in the same dropdown list. Hope I'm not forgetting anything else. Edited September 25, 2013 by Sinuev2 Link to comment Share on other sites More sharing options...
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