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Disabling disintegration of specific NPCs.


Sinuev2

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Hey, hopefully this will be a pretty simple question to answer. I'm working on mod, and in one part of it you're sent to kill an assassin. Now, I'm thinking of having this assassin come back at some point, but obviously this isn't going to make much sense if he was disintegrated in the original encounter. So is there any way to make an NPC immune to disintegration upon death? This is my first foray into modding, and most of the tutorials just cover very basic stuff.

 

Thanks

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give him magicnodisintegration keyword. if that doesn't work, add him to disintegration immunity list (a formlist)

 

Ah, ok. I haven't worked with keywords and formlists much, I'll read up on them in the CK Wiki and give it a try. Thanks!

 

 

Who is going to resurrect this Assassin?

 

Maybe they have the power to resurrect even a disintegrated body?

 

Well, the scenario I had in mind is that you didn't actually kill him the first time. He's got a blood vendetta to settle with the NPC who manipulated you into killing him, and so by sheer strength of will (and a kind mill owner's medical treatment) he survives and tracks you back to his mark. I'll make a copy of him with lower-end gear (since the player probably looted him) and reduced health to spawn nearby and attempt one last desperate attack. Then I plan to arrange a player-control disabled fight scene between him and the NPC. Hence why I need him bloodied and bruised, but not disintegrated.

 

Which... crap, reminds me... I need to find a way to keep him from getting decapitated. No decap is in the same dropdown list. Hope I'm not forgetting anything else.

Edited by Sinuev2
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