Coolipy Posted September 24, 2013 Share Posted September 24, 2013 Hi guys, I'm planning on getting back into modding, and I wanted to know if the following was possible. Not sure if this is in the right place, but I hope it is! Is it possible to make a workbench change a creature mesh?Like, the PC would activate a workbench, select an option (provided they have the required materials), and have it affect my specific creature NPC. Like through scripts or anything else? If it is, how would I go about it?If not, is there any alternative that would give the same outcome?Thanks! :wub: Link to comment Share on other sites More sharing options...
spartenkiller897 Posted September 24, 2013 Share Posted September 24, 2013 I'm sure it's possible, what you could do is add a do once script that upon adding the item to the player inventory or player.hasitem (not sure if that is an actual script line) it could disable all creature refs and spawn points of that creature currently out there and replace them with a new creature and new spawn points. Link to comment Share on other sites More sharing options...
KG989 Posted September 27, 2013 Share Posted September 27, 2013 Are you asking in the case of changing say a companion molerat to a companion dog or other similar bodied but different creature? Like a new costume? Or are you looking to say make a mod that would allow you the option to upon activating said workbench command change all molerats in game to a different mesh? Link to comment Share on other sites More sharing options...
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