bradleybrand Posted March 28, 2022 Share Posted March 28, 2022 My thought suggestion is this. Some brand new settlements with purpose, function and realism. I thought they could be built of vanilla assets. Attention to detail to ensure these settlements look fantastic. Some settlement purposes:Mining settlementFishing settlementFarming settlementLife stock settlementRaw materials settlementStructures could include:A ManorChapel, with grave yardBlacksmithShopsHousesFarm HousesPurchasable player HomesA Mine / MineshaftStableTavernBook StoreA Estate ?DockFarms / Fields / VineyardsSome features could include:Voiced NPCsNPC AI tasksMerchantsUpgradeable home(s)Imaginative questsSettlements expand the more you help them? Like CropsFord is built Link to comment Share on other sites More sharing options...
Pellape Posted April 8, 2022 Share Posted April 8, 2022 (edited) The game have 170 dungeons without quests attached to them, well approx., as it has 270 all together. So making some quests that sends the player to a dungeon to get something or kill something. Also a base story for the settlement would be great. How is the relations between the citizens? Edited April 8, 2022 by Pellape Link to comment Share on other sites More sharing options...
bradleybrand Posted April 8, 2022 Author Share Posted April 8, 2022 The game have 170 dungeons without quests attached to them, well approx., as it has 270 all together. So making some quests that sends the player to a dungeon to get something or kill something. Also a base story for the settlement would be great. How is the relations between the citizens? Thanks for the reply. We all love more quests which are decent. Thanks for the suggestion Link to comment Share on other sites More sharing options...
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