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Porting a player house to another game


Arenkael

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Hi, like it says in the title, I have a player house in Skyrim SE that I would like to port to Enderal SE, and I have no clue how to do it. The house is a small shack in an exterior cell (Tamriel world), with a small interior cell for storage. How can I export everything in place at once with the CK and place it somewhere in Enderal ?

 

Thanks for the help !

Edit : I forgot to mention that the player house mod contains some custom assets otherwise not present in Enderal, and some scripts for interactive lighting and windows.

Edited by Arenkael
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Hi, like it says in the title, I have a player house in Skyrim SE that I would like to port to Enderal SE, and I have no clue how to do it. The house is a small shack in an exterior cell (Tamriel world), with a small interior cell for storage. How can I export everything in place at once with the CK and place it somewhere in Enderal ?

 

Thanks for the help !

 

Edit : I forgot to mention that the player house mod contains some custom assets otherwise not present in Enderal, and some scripts for interactive lighting and windows.

Hey Arenkael,

 

"shooting from the hip" I would try loading the player house mod and Enderal and make Enderal the active file.

 

I would then go down to the cell view, find the interior(s) right click and "duplicate cell."

 

I would then go into the house mod, find the exterior bits, possibly control click each one, and then copy them. Go back to a spot in Enderal that you want and paste it. Y should then spend time altering the terrain to meet the bottom parts of the house or perhaps even lowering them. If you don't know how to do that you should go to youtube and search around for creation kit landscape editing or editing terrain, etc.

 

As far as the custom assets you should note where they are saved in the house mod as you might have to go in game afterward and point the meshes toward their textures.

 

I would then save. Then, load up the enderal mod and you should see your changes including a lot of issues with assets that don't have textures.

 

In truth, if you don't know anything about scripting you should check out a few tutorials on how to add simple scripts (again, dark fox has a few) and then try to repeat the steps to add your scripts.

 

I've added a few simple scripts by watching some of his tutorials so if I could do it I'm sure you could.

 

I would start slowly and back up your work. Now, someone might have a better idea for making the esp a separate mod that is dependent on Enderal (or something like that) but I don't have experience with that.

 

Maybe start small, learn how to copy over a simple house and then start again with something more complex. I'm sure others might have more experience with this but I wanted to at least chime in to see if I could get you started. Good luck.

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Thanks for the help Sovrath. The steps you described are pretty much what I would expect, but unfortunately it doesn't answer the core problem that I have. I don't know how to copy what is the EXTERIOR of the house in Skyrim, to Enderal world. Obviously, when loading Enderal as an active file, you don't have access to Tamriel in the CK...

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Thanks for the help Sovrath. The steps you described are pretty much what I would expect, but unfortunately it doesn't answer the core problem that I have. I don't know how to copy what is the EXTERIOR of the house in Skyrim, to Enderal world. Obviously, when loading Enderal as an active file, you don't have access to Tamriel in the CK...

 

 

 

So you can't load both Skyrim AND Enderal? If that's the case why don't you make a new mod, copy the exterior assets from the Skyrim Exterior into an indoor cell (copy/paste) save it and the load the new mod with Enderal and copy from your indoor cell to some exterior.

 

the only thing I can't address would be landscaping but surely you can do your own landscaping? ; )

 

I'll add that if the exterior is a custom mesh with custom textures you might have to point the various bits within the creation kit to the appropriate folders. Since you might not want to keep the original folders you could make new ones.

Edited by Sovrath
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