Jump to content

Make textures that dont reflect any light?


hopecandecieve

Recommended Posts

The reason DXT1 gives you matt textures is because DXT1 is fully compressed and doesn't support alpha channels, and since it's the alpha channel that controls the amount of specular effect you see, using DXT1 = killing specular entirely. DXT3 is compressed, but not as much as DXT1, and it also supports basic alpha (blocks of solid colour, doesn't support gradients or other complex alpha). DXT5 gives around the same compression as DXT3 (little bit less) but also supports full alpha, so you can use gradients and other complex alpha. This is what should be used for normal maps generally.
Link to comment
Share on other sites

Ah, thanks. That explains a hell of a lot o_O. I've got two more questions:

 

What's the difference between editing the regular image (the purple/blue stuff) and modifying the alpha channel?

 

Also, just for clarification, white = reflect more light; black = reflect less light when working on the alpha channel, correct?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...