SrDKz Posted April 1, 2022 Share Posted April 1, 2022 I'm making an AIpack with an idle. called loosettnpcColonelAutumnTalkA here is a screenshot of the current idle loosettnpcColonelAutumnTalkA however I wanted to use an idle called ttnpcolautumnTalkA but when i save my esp my character does not do the animation called ttnpcolautumnTalkA only idle loosettnpcColonelAutumnTalkA works imagens link: https://imgur.com/a/24gb5EG Link to comment Share on other sites More sharing options...
Mktavish Posted April 1, 2022 Share Posted April 1, 2022 I've been messing with idles myself lately ... and if you go to the header drop down "GamePlay>Idle Animations" Then you sort through the tree on the left ... which the one you are looking for will be found under ..."Character ... > Dialogue Idles > NPCtoNPC > NPCTalking > ColAutumTalk > ColAutumIsTalkingtoNPC > ttnpcColAutumTalkA"Which then you will notice in conditions ... it has GetRandomPercent <= 85Therefore it will only randomly play 85% of the time.But you can duplicate it by right clicking ... then change the copy name in the ID field there ... then remove the condition ... and then find that one in the drop down where you add the idle. Of course this is new to me too ... so not sure how well it will work ... I just know you don't want to go changing that idle set by vanilla which will effect all other instances of it being used.Hope that helps ... and good luck ;) Link to comment Share on other sites More sharing options...
SrDKz Posted April 4, 2022 Author Share Posted April 4, 2022 I've been messing with idles myself lately ... and if you go to the header drop down "GamePlay>Idle Animations" Then you sort through the tree on the left ... which the one you are looking for will be found under ..."Character ... > Dialogue Idles > NPCtoNPC > NPCTalking > ColAutumTalk > ColAutumIsTalkingtoNPC > ttnpcColAutumTalkA"Which then you will notice in conditions ... it has GetRandomPercent <= 85Therefore it will only randomly play 85% of the time.But you can duplicate it by right clicking ... then change the copy name in the ID field there ... then remove the condition ... and then find that one in the drop down where you add the idle. Of course this is new to me too ... so not sure how well it will work ... I just know you don't want to go changing that idle set by vanilla which will effect all other instances of it being used.Hope that helps ... and good luck :wink: I can't see the options Dialogue Idles > NPCtoNPC > NPCTalking > Link to comment Share on other sites More sharing options...
Mktavish Posted April 5, 2022 Share Posted April 5, 2022 Expand the top one "Characters\ Male\ IdleAnims"Then 9 expandables below that is "DialogueIdles" So you know ... if there is a " + " in the box ... you click it to expand ... if a " - " in the box , you click to collapse. (the small box left side of text)Once you get to the bottom of the folder/directory (err anything you cannot expand) ... that is the animation ... click it / highlight and will show info to right side of tree for it.The info shown in right side on something that can be expanded ... is preliminary filtering/conditions. Which I looked through and nothing seemed would stop that animation except the last one with getrandompercent.But I could be wrong since I don't know the exact conditions you are trying to do it under. So that is ultimately up to you.And should be a way to move your duplicate outside / higher in tree ... but I do not know how yet ... sorry :confused: Hope that helps . Link to comment Share on other sites More sharing options...
SrDKz Posted April 9, 2022 Author Share Posted April 9, 2022 Expand the top one "Characters\ Male\ IdleAnims"Then 9 expandables below that is "DialogueIdles" So you know ... if there is a " + " in the box ... you click it to expand ... if a " - " in the box , you click to collapse. (the small box left side of text)Once you get to the bottom of the folder/directory (err anything you cannot expand) ... that is the animation ... click it / highlight and will show info to right side of tree for it.The info shown in right side on something that can be expanded ... is preliminary filtering/conditions. Which I looked through and nothing seemed would stop that animation except the last one with getrandompercent.But I could be wrong since I don't know the exact conditions you are trying to do it under. So that is ultimately up to you.And should be a way to move your duplicate outside / higher in tree ... but I do not know how yet ... sorry :confused: Hope that helps . thanks. After several hours of searching I managed to find it. I created a new Loose file with my idle, now it works the way I wanted. I managed to make the character always active with idle Link to comment Share on other sites More sharing options...
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