ihateregisteringeverywhere Posted March 31, 2009 Share Posted March 31, 2009 Right, I've made an animated morph in max, the weapon(longsword) exported nicelly. Along with the animation. So far so good, fired up nifscope - everything's still in order. However things crash either in the CS or in game; therefore the question is: Can I have a NiGeomMorpherController in a NiTriStrips in a weapon other than a bow? Link to comment Share on other sites More sharing options...
JahRasta Posted March 31, 2009 Share Posted March 31, 2009 I believe so. I'm a fairly new "modder", however I think its possible. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted March 31, 2009 Author Share Posted March 31, 2009 And you're the winner! Even after removing the incriminated branch, the CS still crashes. Therefore the problem must be somewhere else; so I guess the real question should be: "Would this model work if I was Batman?". Sorry for your time and the waste of space. Link to comment Share on other sites More sharing options...
SirMagus Posted March 31, 2009 Share Posted March 31, 2009 No, it would not work if you were Batman, but if you were Chuck Norris it would without a doubt work. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted March 31, 2009 Author Share Posted March 31, 2009 Huzzah! Chuck Noris wins yet again! For it was I who got things to work and therefore am - as mentioned in the post above - Chuck Noris. Now bow to my beard. Okay, In case if ANYONE is... sincerelly... interested if it's possible to use a morph on a sword; the answer is: "Waffles" You can add a morph just fine and the game will load it just as fine, it won't however animate = a big stupid waste of time and resources. Oh well. Wait, hmm... I'll just use transforms instead. Link to comment Share on other sites More sharing options...
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