BlueClaw Posted September 25, 2013 Share Posted September 25, 2013 I've been looking for a mod that makes essential NPC's/Companions more realistic yet still allows them to keep from dying. For example a mod that alters how long an NPC stays down would be a good start. If an NPC stayed down or crippled for an hour, a week or until someone heals them it would make charging into a dangerous situation a lot more challenging because though your companions might be essential they do you little good if they get sidelined early in the encounter and leave you alone to fend off what ever craziness you stumbled into. Ideally it would be something that adds to the immersion like an NPC telling the player hes hurt and can't get up at the moment, or maybe some dialogue that tells the player that the NPC needs extra medical attention because appendage X is crippled. I think a mod along these lines would help counter the problem of the game being to easy because the players are walking around with huge armies of essential companions. As it is if an NPC was down for a week it would force the player to alternate who he takes on walk about. IE they can't take Willow because shes in the infirmery till Tuesday so they're forced to take Katie or Niner on this excursion. Plus it may encourage you to take less companions in the first place because you may not want to risk benching to many of your posse at once. I'd love to find a mod like this so if anyone knows of one please let me know. Link to comment Share on other sites More sharing options...
spartenkiller897 Posted September 26, 2013 Share Posted September 26, 2013 I've herd of a mod that did just this, you may want to visit the mod detectives and see if they can help. Link to comment Share on other sites More sharing options...
BlueClaw Posted September 26, 2013 Author Share Posted September 26, 2013 Yeah I have no idea who they are. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted September 26, 2013 Share Posted September 26, 2013 (edited) I think spartenkiller forgot to mention 'thread' after mod detectives, anyways, just copy + paste what you wrote here to this thread. Hopefully someone may know of a mod there. Edit: Actually, you're not supposed to ask if such a mod exists there, but if spartenkiller is sure that kind of mod is floating around somewhere, then asking for 'something along the lines of...' may suffice. *shrug* Otherwise, you can just wait it out for a response here. Edited September 26, 2013 by ArekkusuStorm Link to comment Share on other sites More sharing options...
BlueClaw Posted September 27, 2013 Author Share Posted September 27, 2013 Yeah I found one mod called essential death time but I'm away from my computer so I have yet to try it. Plus it sounds pretty bare bones in that it just adjust the number of seconds an npc stays down and doesn't address persistant crippling or wounded dialoges. Nor does it give you a way to heal them and shorten their down time. Though I'll probably still use for lack of a better option. Maybe I can set it to 604800 seconds which would keep them down for a week but it might get pretty lame if I have a bunch of unconcious people fast traveling around with me everywhere I go. Especially if I can't alter their orders while unconcious (IE Telling them to wait, or medivacing them by sending them home when they drop.) I have a ton of companions and it would be nice if they were more like humans and less like unkillable agro sponges. Plus it would be cool to have a reason to change who I take exploring. Folks have been making a lot of cool companions and it would be nice if the game kind of nudged you into mixing it up a bit. BTW thanks for the respones and the link. Link to comment Share on other sites More sharing options...
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