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A few modding questions


AxlDave

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Here are a few questions that I have been unable to answer myself:

 

- What property in GECK makes follower ammunition infinite, and where can I find it to duplicate this effect for .308 ammo?

 

- What is the maximum number of effects that any one armour / clothing / weapon can have, if any maximum exists?

 

- Where can I find and edit the skills that a robot is created with?

 

Any help appreciated.

Edited by AxlDave
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1) NPC's Use unlimited ammo, all they need is atleast one type of ammo for their gun and they shoot unlimitedly. But If there is a flag set for NPC's use ammo than that changes.

 

2)I don't know of any such Max, I'm sure max is how ever many you put in.

 

3Find the robot mby searching it, or finding it in a cell. then Goto "Base' button and find the ai skills tab.

 

 

I'm sorry, I don't have the best memory so some things, such as names of tabs may be a bit off.

 

I hoped this helped, have a great day.

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2. No maximum that I am aware of, *BUT* if your total effects description for an item exceeds a rather small display buffer you will crash when opening your inventory and browsing over that item.

 

There's a mod that will increase that maximum though: http://fallout3.nexusmods.com/mods/5715//?

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Cheers for all the responses, lots of help.

 


3Find the robot mby searching it, or finding it in a cell. then Goto "Base' button and find the ai skills tab.

 

Unfortunately the actor base window has Stats you can edit (STR, END, CHA, HP etc) but no skills. In more detail: I have Buildable Bots and RobCo Cert and I am attempting to alter the skills they are created with. I believe that each mod uses a multiplicand of the player's Science / Repair skill, and I would like to alter this. However I have been unable to find this action in GECK, yet it must be alterable because people have done it before. I just need to find where it is.

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