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No menu at start up


williamgillam713

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I modded my FO3 and I start it up, when it comes to the BoS Armor guy it stops yet, then is no menu.

 

 

I don't know how to select all and copy my load out so could someone let me know?

 

 

 

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Now I am getting CoD :wallbash: I added my load oder using BOSS...

 

 

 

 

Fallout3.esm Active
Anchorage.esm Active
ThePitt.esm Active
StreetLights.esm Active
Note: Do not use with latest FOOK2, it is already integrated.
BrokenSteel.esm Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}
PointLookout.esm Active
Zeta.esm Active
CRAFT.esm Active
CALIBR.esm Active
EVE.esm Active
Bash Tag suggestion(s): {{BASH: Graphics, Invent, Sound, Scripts}}
FO3 Wanderers Edition - Main File.esm Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}
Note: Suggested to remove the names tag if using MMM
Requires: CRAFT.esm
Requires: CALIBR.esm
FWE - Combat Overhaul_Core.esm Active
Bash Tag suggestion(s): {{BASH: Graphics, Names}}
Requires: FO3 Wanderers Edition - Main File.esm
Requires: RH_IronSights resources
Incompatible with: Weapon Mod Kits
Incompatible with: EVE
Incompatible with: RH IronSights Basic VanillaPlugin.esp
Mart's Mutant Mod.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}
RH_IRONSIGHTS.esm Active
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp Active
Overhead3PCamera.esp Active
RH_IronSights_Basic_VanillaPlugin.esp Active
RH_IronSights_Basic_AnchoragePlugin.esp Active
RH_IronSights_Basic_PittPlugin.esp Active
RH_IronSights_Basic_BrokenSteelPlugin.esp Active
RH_IronSights_Basic_PointLookoutPlugin.esp Active
RH_IronSights_Basic_ZetaPlugin.esp Active
RH_IronSights_Pitt_NewRifleSights.esp Active
RH_IronSights_RemoveReticule.esp Active
RH_IronSights_PL_NewItems.esp Active
GNR Enhanced.esp Active
FO3 Wanderers Edition - Main File.esp Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}
FO3 Wanderers Edition - DLC Anchorage.esp Active
Bash Tag suggestion(s): {{BASH: Deflst}}
FO3 Wanderers Edition - DLC The Pitt.esp Active
FO3 Wanderers Edition - DLC Broken Steel.esp Active
FO3 Wanderers Edition - DLC Point Lookout.esp Active
Bash Tag suggestion(s): {{BASH: Relev, Delev}}
FO3 Wanderers Edition - DLC Mothership Zeta.esp Active
FO3 Wanderers Edition - Optional Restore Tracers.esp Active
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp Active
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FWE - Combat Overhaul_Equipment.esp Active
Bash Tag suggestion(s): {{BASH: Deflst, Delev, Relev, Graphics, Actors.ACBS, Invent, Names, Sound, Stats, Scripts}}
Requires: FO3 Wanderers Edition - Main File.esm
Requires: RH_IronSights resources
Incompatible with: Weapon Mod Kits
Incompatible with: EVE
Incompatible with: RH IronSights Basic VanillaPlugin.esp
WeaponModKits.esp Active
Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}
WeaponModKits - FWE Master Release.esp Active
Bash Tag suggestion(s): {{BASH: Deflst, Relev, Names}}
WeaponModKits - OperationAnchorage.esp Active
Requires: Anchorage.ESM
WeaponModKits - ThePitt.esp Active
Requires: ThePitt.ESM
WeaponModKits - BrokenSteel.esp Active
Requires: BrokenSteel.ESM
WeaponModKits - PointLookout.esp Active
Requires: PointLookout.ESM
WeaponModKits - Zeta.esp Active
Requires: Zeta.ESM
WMKAA12Shotgun.esp Active
Bash Tag suggestion(s): {{BASH: Graphics}}
NAPA.esp Active
EVE.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Graphics, Relev, Stats, Sound, Scripts}}
EVE Operation Anchorage.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
Requires: Anchorage.ESM
EVE - FWE Master Release.esp Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Sound}}
EVE - FWE Master Release (Follower Enhanced).esp
Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
EVE - FWE Master Release (pulse fix).esp Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Stats}}
Requires: CALIBR.esm
EVE Anchorage - FWE DLC Anchorage.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
EVE - FWE with WeaponModKits.esp Active
Bash Tag suggestion(s): {{BASH: Graphics, Sound}}
Mart's Mutant Mod.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Requires: Mart's Mutant Mod.esm
Mart's Mutant Mod - DLC Anchorage.esp Active
Bash Tag suggestion(s): {{BASH: Scripts}}
Requires: Anchorage.ESM
Mart's Mutant Mod - DLC The Pitt.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
Requires: ThePitt.ESM
Mart's Mutant Mod - DLC Broken Steel.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
Requires: BrokenSteel.ESM
Mart's Mutant Mod - DLC Point Lookout.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
Requires: PointLookout.ESM
Mart's Mutant Mod - DLC Zeta.esp Active
Bash Tag suggestion(s): {{BASH: Scripts}}
Requires: Zeta.ESM
Mart's Mutant Mod - Zones Respawn.esp Active
Note: Included in FWE - Not Required
Mart's Mutant Mod - Tougher Traders.esp Active
Bash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}
Note: Included in FWE - Not Required
Mart's Mutant Mod - Natural Selection.esp Active
Bash Tag suggestion(s): {{BASH: Relations}}
Note: Included in FWE - Not Required
Mart's Mutant Mod - Master Menu Module.esp Active
EssentialFollowers+Caravans.esp Active
JIP Fast-Travel Anywhere.esp Active

 

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I added some more mods and for some reason now it works. Oh... Thats right a couple of them edited my .ini and fixed whatever the problem was. It must have been the .ini maybe I deleted something on accident. Well. now I'm running into something else some weapons I've noticed like the "needler" dont com out right so I get the red box with the white "!" crazy.... and a little weird...

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