williamgillam713 Posted September 26, 2013 Share Posted September 26, 2013 I modded my FO3 and I start it up, when it comes to the BoS Armor guy it stops yet, then is no menu. I don't know how to select all and copy my load out so could someone let me know? Link to comment Share on other sites More sharing options...
williamgillam713 Posted September 29, 2013 Author Share Posted September 29, 2013 bump Link to comment Share on other sites More sharing options...
panzersharkcat Posted September 29, 2013 Share Posted September 29, 2013 FOMM. Go to Load Order and click Copy to Clipboard. Try disabling one at a time until it comes back. Link to comment Share on other sites More sharing options...
williamgillam713 Posted September 29, 2013 Author Share Posted September 29, 2013 Sorry I am using NMM and it wont let me use disable any. Once I do NMM crashes. Link to comment Share on other sites More sharing options...
camycamera Posted September 29, 2013 Share Posted September 29, 2013 i'm guessing you are using EVE w/ FWE and with compatibility patches between the two? fix is here: http://fallout3.nexusmods.com/mods/15961//? Link to comment Share on other sites More sharing options...
williamgillam713 Posted September 29, 2013 Author Share Posted September 29, 2013 Now I am getting CoD :wallbash: I added my load oder using BOSS... Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveStreetLights.esm ActiveNote: Do not use with latest FOOK2, it is already integrated.BrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}}PointLookout.esm ActiveZeta.esm ActiveCRAFT.esm ActiveCALIBR.esm ActiveEVE.esm ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Sound, Scripts}}FO3 Wanderers Edition - Main File.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}Note: Suggested to remove the names tag if using MMMRequires: CRAFT.esmRequires: CALIBR.esmFWE - Combat Overhaul_Core.esm ActiveBash Tag suggestion(s): {{BASH: Graphics, Names}}Requires: FO3 Wanderers Edition - Main File.esmRequires: RH_IronSights resourcesIncompatible with: Weapon Mod KitsIncompatible with: EVEIncompatible with: RH IronSights Basic VanillaPlugin.espMart's Mutant Mod.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}RH_IRONSIGHTS.esm ActiveFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.esp ActiveOverhead3PCamera.esp ActiveRH_IronSights_Basic_VanillaPlugin.esp ActiveRH_IronSights_Basic_AnchoragePlugin.esp ActiveRH_IronSights_Basic_PittPlugin.esp ActiveRH_IronSights_Basic_BrokenSteelPlugin.esp ActiveRH_IronSights_Basic_PointLookoutPlugin.esp ActiveRH_IronSights_Basic_ZetaPlugin.esp ActiveRH_IronSights_Pitt_NewRifleSights.esp ActiveRH_IronSights_RemoveReticule.esp ActiveRH_IronSights_PL_NewItems.esp ActiveGNR Enhanced.esp ActiveFO3 Wanderers Edition - Main File.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}FO3 Wanderers Edition - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Deflst}}FO3 Wanderers Edition - DLC The Pitt.esp ActiveFO3 Wanderers Edition - DLC Broken Steel.esp ActiveFO3 Wanderers Edition - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}FO3 Wanderers Edition - DLC Mothership Zeta.esp ActiveFO3 Wanderers Edition - Optional Restore Tracers.esp ActiveFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.esp ActiveFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espFWE - Combat Overhaul_Equipment.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Delev, Relev, Graphics, Actors.ACBS, Invent, Names, Sound, Stats, Scripts}}Requires: FO3 Wanderers Edition - Main File.esmRequires: RH_IronSights resourcesIncompatible with: Weapon Mod KitsIncompatible with: EVEIncompatible with: RH IronSights Basic VanillaPlugin.espWeaponModKits.esp ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Invent, Names, Relev}}WeaponModKits - FWE Master Release.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Relev, Names}}WeaponModKits - OperationAnchorage.esp ActiveRequires: Anchorage.ESMWeaponModKits - ThePitt.esp ActiveRequires: ThePitt.ESMWeaponModKits - BrokenSteel.esp ActiveRequires: BrokenSteel.ESMWeaponModKits - PointLookout.esp ActiveRequires: PointLookout.ESMWeaponModKits - Zeta.esp ActiveRequires: Zeta.ESMWMKAA12Shotgun.esp ActiveBash Tag suggestion(s): {{BASH: Graphics}}NAPA.esp ActiveEVE.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Graphics, Relev, Stats, Sound, Scripts}}EVE Operation Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Sound}}Requires: Anchorage.ESMEVE - FWE Master Release.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Sound}}EVE - FWE Master Release (Follower Enhanced).espBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE - FWE Master Release (pulse fix).esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Graphics, Invent, Stats, Stats}}Requires: CALIBR.esmEVE Anchorage - FWE DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Sound}}EVE - FWE with WeaponModKits.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Sound}}Mart's Mutant Mod.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Zeta.ESMMart's Mutant Mod - Zones Respawn.esp ActiveNote: Included in FWE - Not RequiredMart's Mutant Mod - Tougher Traders.esp ActiveBash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}Note: Included in FWE - Not RequiredMart's Mutant Mod - Natural Selection.esp ActiveBash Tag suggestion(s): {{BASH: Relations}}Note: Included in FWE - Not RequiredMart's Mutant Mod - Master Menu Module.esp ActiveEssentialFollowers+Caravans.esp ActiveJIP Fast-Travel Anywhere.esp Active Link to comment Share on other sites More sharing options...
williamgillam713 Posted September 29, 2013 Author Share Posted September 29, 2013 I added some more mods and for some reason now it works. Oh... Thats right a couple of them edited my .ini and fixed whatever the problem was. It must have been the .ini maybe I deleted something on accident. Well. now I'm running into something else some weapons I've noticed like the "needler" dont com out right so I get the red box with the white "!" crazy.... and a little weird... Link to comment Share on other sites More sharing options...
Recommended Posts