dizietemblesssma Posted April 8, 2022 Share Posted April 8, 2022 I've made a little mod that currently has 4 custom objects in a custom unattached cell, ready to be moved to the player when togglend by an MCM menu, however this fails with papyrus.0.log full of messages refering to NONE objects.Is it possible that the objects - although listed as persistent in xedit - are not loaded, and thus the MCM script that moves these items to the player fails because it references the items as properties setup in the CK?If so, how to load objects at game start? diziet Link to comment Share on other sites More sharing options...
dizietemblesssma Posted April 8, 2022 Author Share Posted April 8, 2022 It seems that the script that referenced the 4 items had the wrong type. Got this bit. working diziet Link to comment Share on other sites More sharing options...
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