Caranthir_Linwelin Posted April 2, 2009 Author Share Posted April 2, 2009 According to the readme included in the file, permission is appreaciated not mandatory, and that's only if I release it. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted April 2, 2009 Share Posted April 2, 2009 Not if he's not going to release it. Link to comment Share on other sites More sharing options...
Caranthir_Linwelin Posted April 2, 2009 Author Share Posted April 2, 2009 Unfortunately I can't seem to take screenshots, though for some reason the textures on the weapons are missing because they're completely black in the CS but I know the adonnay mod works because it works in game, and this is happening with any material I put in from another mod, it's not happening with any of the base items. Link to comment Share on other sites More sharing options...
JahRasta Posted April 2, 2009 Share Posted April 2, 2009 Hm, your print screen button doesn't work? I personally would find that extremely helpful. Link to comment Share on other sites More sharing options...
SavageArtistry Posted April 2, 2009 Share Posted April 2, 2009 That sounds like the problem I had when I decided I wanted to make myself an area and some merchants to sell all the armors and weapons from all the mods I've downloaded to cut down on traveling all over the virtual planet in search of stuff. The problem can be remedied if you set your main file to active and open it along with the esp for the weapons you're trying to add. Next you need to track down the ID code of each of these weapons. This code is always found in the farthest left column when you select Weapons (or anything else from the item menu). An easy way to track it down is to go back to the Open menu, scroll down to where you have the weapon esp checked, and hit Info. It will list the ID codes of the weapons for you. After you find these codes, you will need to open each and every weapon template that the weapon esp adds, and change the ID code (I usually stick a 00 or aaa or something at the beginning). When you click OK it asks if you want to make a new entry. Choose yes. When you've gone through them all and done this, find the new entries you've made and you can then use those to add to the game world or container or vendor. Remember if you add them to a vendor they must have something in the value field in each template or they won't show up in the vendor's inventory. Edited to add: If those weapons have enchantments you'll need to also go to the enchantments section and do the same thing. Then you'll need to change enchantments on the weapon templates you just created to the new ones. If something like this is easier done in something like Wrye Bash, feel free to throw stuff at me. LOL Link to comment Share on other sites More sharing options...
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