Jump to content

Open Community  ·  12 members

Anno 1800

Cant build mines after latest update


madmax911

Recommended Posts

If you're missing mountain mines and can't build new it's likely the map mod Kingsgrove.

 

Any mod that has the text <IsMainFactory>1 in it's asset file is going to lead to missing buildings. You can fix it by changing 1 into 0. Kingsgrove has many of these, probably because of it's choose your own mine resource system. Kingsgrove hasn't changed since September so waiting on an update might take a while.

 

And then you have to load an older game save from before you added seeds of change, where the mines are as they should be.

 

If you're missing gas mines it's Gameplay - Gas Works

 

Missing Tea spicers and Looms it's Safari to old Enbesa

 

Missing Harbour buildings it's spice it up Harbourlife, but they've updated their mod with the fix, so you can update it.

Link to comment
Share on other sites

The problem with the fisheries was due to the Harborlife mod.

However, there is an update for the Harborlife Mod in the Spice-it-up.

After that everything was back.😊

The department store problem is solved like this thanks to Afterdark1:👍


quick fix for the marketplace disaster:

open

City_ornaments_2.0/data/config/export/main/asset/assets.xml

with a text editor (recommend notepad++).

search for this part and delete it :


<!-- Old Marketplace Upgradebar to Workers' Marketplace -->

<ModOp Type="add" GUID='1010372' Path="/Values">

<upgradable>

<NextGUID>1337500225</NextGUID>

<Upgrade Cost>

<item>

<Amount>2500</Amount>

<Ingredient>1010017</Ingredient>

</item>

<item>

<Amount>20</Amount>

<Ingredient>1010196</Ingredient>

</item>

<item>

<Amount>20</Amount>

<Ingredient>1010205</Ingredient>

</item>

<item>

<Ingredient>1010218</Ingredient>

</item>

<item>

<Ingredient>1010207</Ingredient>

</item>

<item>

<Ingredient>1010202</Ingredient>

</item>

</UpgradeCost>

<CurrentTier>2</CurrentTier>

</upgradable>

</ModOp>


now load a save where the bug isn't present


But unfortunately I haven't been able to solve the problem with the mines either.😠

Link to comment
Share on other sites

Checked today, basically all mines in the old world are destroyed... And unable to build new ones.

The problem with the mines is solved as follows:
If you're missing mountain mines and can't build new ones, it's probably the Kingsgrove map mod.
Any mod that contains the text <IsMainFactory>1 in its asset file will result in missing buildings.
You can fix it by changing 1 to 0. Kingsgrove has a lot of these, probably because it chooses your own mine resource system.
Kingsgrove hasn't changed since September, so waiting for an update may take a while.
And then you have to load an older save before you added seeds of change where the mines are as they should be.
Link to comment
Share on other sites

  • 2 weeks later...

The solution:

- Updated the Kingsgrove map, with the change from 1 to 0

- Deleted all of the Spice it up mods, and installed new one

- And after find the last save game which was not impacted, if the autosave was impacted, then everything is destroyed and not able to build anything.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...