YouDoNotKnowMyName Posted April 16, 2022 Share Posted April 16, 2022 Good afternoon everybody, I took an unexpected break from Fallout 4 for the last few months, but now I am back with more stupid questions about things that probably can't be done. How can I change the collision of the player (and other human NPCs)? I have found the "skeleton.nif" file in the meshes\Actors\Character\CharacterAssets folder and that has a collision "box" in it.I tried to change the scale of that but that did not do anything. I don't want to edit the skeleton itself, just the collision box (the height of it actually). Is that even possible?If yes, how can I do that? Link to comment Share on other sites More sharing options...
South8028 Posted April 16, 2022 Share Posted April 16, 2022 well, probably, you need to find a rig in fbx for 2013 max, remove the meshes, assign havok material to the bones, create a collision and export nif. It's easy to add new bones to nifscop, but I don't know how to change the collision without max. In ck, you can only change the collision material, but the size is unlikely. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted April 16, 2022 Author Share Posted April 16, 2022 well, probably, you need to find a rig in fbx for 2013 max, remove the meshes, assign havok material to the bones, create a collision and export nif. It's easy to add new bones to nifscop, but I don't know how to change the collision without max. In ck, you can only change the collision material, but the size is unlikely.I was trying to edit it with nifskope. I have 2013 3dsmax, but I don't want to get into the havok and bone stuff ... Link to comment Share on other sites More sharing options...
South8028 Posted April 16, 2022 Share Posted April 16, 2022 well, probably, you need to find a rig in fbx for 2013 max, remove the meshes, assign havok material to the bones, create a collision and export nif. It's easy to add new bones to nifscop, but I don't know how to change the collision without max. In ck, you can only change the collision material, but the size is unlikely.I was trying to edit it with nifskope. I have 2013 3dsmax, but I don't want to get into the havok and bone stuff ...I have a cat-based rig, but it's vanilla and somehow buggy. Half of the bones have fallen off and are lying on the ground. I need someone with max 2015 to export the rig from zaz zex to fbx 2013. Then I can probably use him and remake anything in the skeleton. Link to comment Share on other sites More sharing options...
hereami Posted May 6, 2022 Share Posted May 6, 2022 (edited) Well, if i understood correctly. There is a mysterious unused DFOB and keyword ScaleCustomCharacterController, it should be placed directly onto a Race. This way i could let mini version of Behemoth (0.5-0.55) to pass through doors. Size was changed for a corresponding derived Actor by Height properties, don't know if works for scripted rescale or for player (supposedly, should work for player too, he's just another npc).On ps4 (meaning no files were edited) there's a mod which makes player rat-sized, but i don't remember now if could walk under tables or not. Edited May 6, 2022 by hereami Link to comment Share on other sites More sharing options...
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