Skyviper086 Posted September 29, 2013 Share Posted September 29, 2013 This is a weird thing for me. I have two doors properly linked. In the GECK I see both of their markers where they need to be. In game I can enter from the exterior door into the interior cell just fine ... no problem. From the interior cell however I have to find the "sweet spot" which dances around so I can leave the interior. I've tried everything from uninstalling the mod, making a clean save, reinstalling it, still the same thing. None of the markers are burried in the wall or the ground either. Its bugging me. I will say this. On the interior cell there is a metal grate floor and then a foot or under that there is the hard floor. Its how the model is. I have the marker on top of the metal grate and not on the floor floor because i don't want my character entering a room with grate stuck in her chins. Its driving me insane trying to figure this out I just know the answer is something so silly I'll be forced to laugh at myself when its over and done with. Big thanks to anyone who might have an idea as to what it is I'm doing wrong. ... I'll have to check back in later. So huge thanks in advance. Link to comment Share on other sites More sharing options...
TrickyVein Posted September 29, 2013 Share Posted September 29, 2013 From the perspective of the engine, there's only one 'floor' and it's defined by the collision mesh for the .nif in question. Aside from that, check that the model you're using for the door is at least clickable across the area you would like it to be. Link to comment Share on other sites More sharing options...
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