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i have a problem please help


TommyDJ

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hi

 

ok so the problem is that when i install a new mod that for exemple adds a new weapon or armor to the game its colors are always changing...i mean...it shows how its soppoused to look but the colors dont match...can any one help?

 

 

>FIXED< Buddah

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You borked the mod installation.

 

1) you installed the stuff in the wrong place

2) you didn't wrote the right entries on the archiveinvalidation.txt OR you didn't installed archiveinvalidation invalidated!.

 

AND / OR

 

3) you didnt edited your fallout.ini to change binvalidateolderfiles=0 to =1

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I have similar--yet different--problem.

 

I installed quite a large number of mod, and for some reason at the start of the story the NPCs you talk to does not 'speak'. They're mute, so to say, but the text is still there as if the NPCs are speaking. I'm thinking this is a problem in the mod or maybe patching mistakes.

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before anyone can help you in detail PzKpfwIV, you should probably list for us the mods you have installed :)

 

a problem like that i would relate to a mod that changes Races... that might bung up some of the npcs real good

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hmm ok...

 

the mods are:

SP_Destruction_MASTER.esm

SP_Destruction - Weapons and Ammo.esp

SP_Destruction - Misc Items - Caps.esp

SP_Destruction - More Realistic Projectile Speeds.esp

SP_Destruction - Bathrooms.esp

SP_Destruction - Electronics MS.esp

SP_Destruction - Electronics A.esp

SP_Destruction - Doors.esp

SP_Destruction - Version 4.esp

SP_Destruction - Misc Items.esp

SP_Destruction - Furniture.esp

SP_Destruction - Deadlier Explosions.esp

SP_Destruction - Vehicles.esp

SP_Destruction - Version 3.esp

SP_Destruction - Misc Movable Static.esp

SP_Destruction - Containers M.esp

SP_Destruction - Containers A.esp

WelcomeToTheWasteland.esp

Repair Rethought.esp

Named Underworld NPCs.esp

Named Megaton NPCs.esp

Named Lamplighters.esp

Anchorage.esm

hair_add_npc.esp

Fallout3.esm

Repairable Gauss Rifle - Backpacks.esp

SP_Destruction - Electronics C.esp

ThePitt.esm

WeaponModKits.esp

Burnification.esp

Cliff's_Sellable_Body_Parts.esp

dD-Less Blood Time, Larger Blood.esp

ACE2.0b.esp

Explosive Entry.esp

FleshBurningPlasma.esp

Inebriation-FOSE.esp

Inebriation.esp

 

 

I copied the above from Appdata/fallout3/plugins. I've tried deleting a few mods but poor guys were still 'mute' so to speak. Some of the other mods are FOOK, Mart's Mutant Mod, hair pack, and others were just skin replacements.

 

I have the assumption its due to FOOK and MMMF for some reason...although I'm not sure.

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What about crashing games? Is it due to mods as well?

 

This time apparently my game crashes (or freezes) when I leveled up to level 6 and when I select a perk. Here's the list of mods:

 

Fallout3.esm

CALIBR.esm

FOOK.esm

Mart's Mutant Mod.esm

HairPack.esm

SP_Destruction_MASTER.esm

Anchorage.esm

ThePitt.esm

SP_Destruction - Weapons and Ammo.esp

SP_Destruction - Misc Items - Caps.esp

SP_Destruction - More Realistic Projectile Speeds.esp

SP_Destruction - Bathrooms.esp

SP_Destruction - Electronics MS.esp

SP_Destruction - Electronics A.esp

SP_Destruction - Doors.esp

SP_Destruction - Version 4.esp

SP_Destruction - Misc Items.esp

SP_Destruction - Furniture.esp

SP_Destruction - Deadlier Explosions.esp

SP_Destruction - Vehicles.esp

SP_Destruction - Version 3.esp

SP_Destruction - Misc Movable Static.esp

SP_Destruction - Containers M.esp

SP_Destruction - Containers A.esp

SP_Destruction - Electronics C.esp

Mart's Mutant Mod - FOOK.esp

Mart's Mutant Mod - FOOK quickedit.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

WeaponModKits.esp

WelcomeToTheWasteland.esp

hair_add_npc.esp

Repair Rethought.esp

Named Underworld NPCs.esp

Named Megaton NPCs.esp

Named Lamplighters.esp

Repairable Gauss Rifle - Backpacks.esp

Inebriation.esp

Inebriation-FOSE.esp

ACE2.0b.esp

Explosive Entry.esp

FleshBurningPlasma.esp

Cliff's_Sellable_Body_Parts.esp

dD-Less Blood Time, Larger Blood.esp

Burnification.esp

FOOK.esp

FOOK - quickedit.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Anchorage.esp

FOOK - The Pitt.esp

FOOK - CMF Ammo NPC.esp

FOOK - CMF Ammo Container.esp

 

The 'quickedit' were basically...well, quick edits to allow RMF & BrZ male body as well as TypeV FBR to work with FOOK & MMMF by changing character textures and all.

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Read the small letters of SP_Destruction - Doors.esp

 

FOOK goes earlier than MMM. Make sure you use the MMM - FOOk that comes with fook.

 

WMK should go between fook and mmm. You're also missing WMK - FOOK.

 

I'm almost 100% certain that having both inebriation mods is not the way it should be used. re-read the readme just in case.

 

Also, MMM should be a lot lower than several of the mods you're listing. Better if near the end.

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