mach1991 Posted October 1, 2013 Share Posted October 1, 2013 Hey Community,recentlly i am working for armor mods.i got so far that i have the mesh with uv map and texture and exported it (gmax). But for some reason the armor just doesnt move its like a static headchopped ghost that is following my flying chopped head and feets of my char.i tried by adding the skeleton of the malebody nif but this is the result. i am really new to modding (armor modding started yesterday). so if somebody can help me or give hints and tips it would be great. :smile: :smile: :smile: :smile: her a pic of what i meant: http://image-upload.de/image/soorSK/c1a27b2f5e.jpg Link to comment Share on other sites More sharing options...
ghosu Posted October 1, 2013 Share Posted October 1, 2013 (edited) Well, creating armor and clothing is quite tricky. I would recommend to start with something easier like weapons if you are new to modding. Armor/Clothing - pretty much everything that is attached to a character's body (even the body/skin itself) is skinned/weighted. In fact the armor's polygons are attached to the character's skeleton so they stay and morph in the correct position when you move. Afaik skinning/weighting armor is only possible with 3DsMax and Blender, both need own nif plugins so you can import/export skinned nif files. You might check out the tutorial section in the MOD TALK board for skinning tutorials - or youtube. If you really want to start with skinned objects you might test a helmet...i'm using 3DsMax, same method as this guy: Armor is harder to import since you have weight it by hand... there is a written 2part tutorial for Blender somewhere in the MOD TALK tutorial sticky thread as well. Edited October 1, 2013 by ghosu Link to comment Share on other sites More sharing options...
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