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My mods never work for other people. Please help...


LennyHayes7

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I'm struggling...

 

All of my mods I have uploaded since I began modding (7 mods ago) have failed in some miserable way whether it's meshes or textures.

 

I don't allow my mods to be downloaded with mod manager because I have no idea Mod Manager could possibly sort through all my textures and meshes and make it work.

 

My main issues were the file paths, using NIF skope and GECK to detect file paths, even when tripple checked they encountered regular problems on my clients ends.

 

  • My question is.... how the holy f*** (excuse my frustration) do some of these novice and professional modders put their mods up on the site without a single error? does Nexus Mod Manager do it all for them? is there a mod folder structure I should follow? where does NMM install the mod folder? I'm on my knees here praying for help.

Help is the only thing that will save my miserable project now.

 

So TRULY, THANKS if you can offer any.

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Well I know windows programs will sometimes hard code the textures paths in Nifskope so it will work in your game but not others at times.

 

I don't know if that is your issue or not but what you need to do is check the paths in Nifskope and they should say textures/armor/yourmodname

 

something like that. If it says like c:program/steam/yaddyadda/textures/armor/yourmodname then you have to change it manually.

 

As to what you do in GECKNMM I can't say as I didn't mod for Fallout but this problem happens to many folks so I thought I would toss it out there.

 

If this isn't your issue then just ignore me. :tongue:

 

As for folder struture...as long as it is in the data folder it should work as long as your nif and your files go the same. However most follow the existing file structure putting things like data/meshes/armor/yourmodname or data/textures/armor/yourmodname or like that.

 

Someone can come along and tell you about NMM structure.

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