John Woods Posted April 6, 2009 Share Posted April 6, 2009 Is there any way that the location of the bobbleheads can be changed to a new location everytime a person starts a new game? Be fun to NOT know where they are. I see mods that swap out bobblehead locations but they are still in the same locations jw Link to comment Share on other sites More sharing options...
Cipscis Posted April 6, 2009 Share Posted April 6, 2009 It's not possible to place items in truly random locations, although it would be possible to place bobbleheads in a randomly chosen location from a set of possible locations. Just use a "Start Game Enabled" quest script to randomly pick a reference from a set of references (all initially disabled), and enable one of them. The functions that you'd have to use for this are GetRandomPercent and Enable. Cipscis Link to comment Share on other sites More sharing options...
TGBlank Posted April 6, 2009 Share Posted April 6, 2009 Wouldnt it be possible to do a less tedious randomizing by adding an onload block to the bobbleheads?. Or the locations, and just spawn the bobbleheads with placeatme?. Link to comment Share on other sites More sharing options...
Cipscis Posted April 6, 2009 Share Posted April 6, 2009 Using an OnLoad block would probably wind up being more tedious, as you'd have to track the "enable state" of all of the bobbleheads to make sure that, by the time they've all loaded once, one of them has been enabled. Using PlaceAtMe, presumably with some sort of marker to set the position of the bobblehead, would probably work as well, but you should note that the placement of the reference will be less exact if PlaceAtMe is used. Cipscis Link to comment Share on other sites More sharing options...
TGBlank Posted April 6, 2009 Share Posted April 6, 2009 For exactness, placeatme and then moveto *should* theorically work flawlessly. Link to comment Share on other sites More sharing options...
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