pleroo Posted April 6, 2009 Share Posted April 6, 2009 I am making pipboy icons for FOOK mod I am using. I would thought it would be nice to have some new pipboy icons for new weapons. (e.g motolov)I have got photoshop DDS plug in for DDS conversion, but in game, pipboy image doesn't blend very well. I need help!! Link to comment Share on other sites More sharing options...
neunen Posted April 6, 2009 Share Posted April 6, 2009 i think most of the pipboy icons are drawn on only the alpha channel and leave the main layer white, have you taken a look at that yet? Link to comment Share on other sites More sharing options...
pleroo Posted April 6, 2009 Author Share Posted April 6, 2009 i think most of the pipboy icons are drawn on only the alpha channel and leave the main layer white, have you taken a look at that yet? yes I have, so I did same but when I save in photoshop, I am not sure what to save with, so I ended up loosing the image. Link to comment Share on other sites More sharing options...
neunen Posted April 6, 2009 Share Posted April 6, 2009 try saving as a DXT5 .dds Link to comment Share on other sites More sharing options...
necKros Posted April 7, 2009 Share Posted April 7, 2009 Also, if you select "Texture format based on alpha", under the "write config" button, the plugin will automatically detect if the texture has an alpha channel and it will select the right format. Link to comment Share on other sites More sharing options...
TGBlank Posted April 7, 2009 Share Posted April 7, 2009 The fook team is making new icons for the next version.. btw. Link to comment Share on other sites More sharing options...
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