Zorkaz Posted May 8, 2022 Share Posted May 8, 2022 Is it possible to link two workshop objects together so I can use Getlinkedref() and similar things on these objects? Btw. I'm perfectly fine with them not being constructible at first, but I need to move them in the Workshop menu Link to comment Share on other sites More sharing options...
Zorkaz Posted May 8, 2022 Author Share Posted May 8, 2022 Okay I found some clues on how to here:https://forums.nexusmods.com/index.php?/topic/8103523-is-it-possible-to-conjoin-different-activators-into-a-single-nif/?hl=%2Bref_attach_node&do=findComment&comment=74535278 Link to comment Share on other sites More sharing options...
Zorkaz Posted May 8, 2022 Author Share Posted May 8, 2022 Okay so I scripted this on the Activator. Spawning the second one works.But the activator now can't be moved in the workshop. Any ideas? Scriptname ZLTestScr extends ObjectReference Activator Property ZLActivator2 Auto Keyword Property Zipline Auto ObjectReference Property TheLIne Auto Event OnInit() TheLine = Self.PlaceAtNode("SpawnPoint", ZLActivator2, 1, TRUE, FALSE, FALSE, TRUE) Self.Setlinkedref (TheLine) EndEvent Edit: Disregard that came from another physics issue Link to comment Share on other sites More sharing options...
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