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Super selective meshes


Dovahshep

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Simple really, with better cities and frostcrag reborn some meshes (Seems like fireplaces and some variation of torch) wont load for some reason, Ive attempted re-installing the mods and no change I can confirm I've got shivering isles, any help would be appreciated.

 

Load order:

 

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Version: 1.33
CRC: C22A0D6B
Better Cities Resources.esm
Version: 5.3.3
CRC: 37AEAE1D
DLCShiveringIsles.esp
CRC: 2BB84977
Better Cities .esp
Version: 5.3.0
CRC: AFCCFD03
Streamline 2.1.esp
CRC: 1E53246E
Enhanced Hotkeys.esp
Version: 2.3.1
CRC: 93154947
DLCHorseArmor.esp
CRC: BAD48E5D
UDR: 0, ITM: 1 (via Wrye Bash)
DLCOrrery.esp
CRC: 5BC59DB4
UDR: 2, ITM: 5 (via Wrye Bash)
DLCVileLair.esp
CRC: 74D2CA6F
UDR: 1, ITM: 11 (via Wrye Bash)
DLCMehrunesRazor.esp
CRC: CB413740
UDR: 15, ITM: 14 (via Wrye Bash)
DLCSpellTomes.esp
CRC: 312156F8
UDR: 0, ITM: 37 (via Wrye Bash)
Thieves Arsenal.esp
CRC: 2DE5B6D1
UDR: 1216, ITM: 250 (via Wrye Bash)
DLCThievesDen.esp
CRC: 05DB8CCC
UDR: 135, ITM: 5 (via Wrye Bash)
Oscuro's_Oblivion_Overhaul.esp
Version: 1.33
CRC: ADC22427
UDR: 96, ITM: 0 (via Wrye Bash)
OOO-Water_Weeds.esp
Version: 1.33
CRC: 5FD2D492
UDR: 0, ITM: 1 (via Wrye Bash)
OOO-Map_Markers_Stock.esp
Version: 1.33
CRC: A8FC19E3
UDR: 0, ITM: 14 (via Wrye Bash)
OOO-Container_Trap_Instant_Effects.esp
Version: 1.33
CRC: 1560A30A
ICEXPAND.esp
Version: 1.5BC
CRC: 9145EE52
VaultsofCyrodiil.esp
CRC: 3D9375C6
UDR: 58, ITM: 10 (via Wrye Bash)
VaultsofCyrodiilBC.esp
Version: 5.3.0
CRC: 9DEF40F4
DLCBattlehornCastle.esp
CRC: 7048C609
UDR: 72, ITM: 7 (via Wrye Bash)
DLCfrostcrag.esp
CRC: 9B056616
UDR: 0, ITM: 1 (via Wrye Bash)
Knights.esp
CRC: F1F478FA
UDR: 255, ITM: 80 (via Wrye Bash)
xuldarkforest.esp
Version: 1.0.5
CRC: B948EAE3
xulStendarrValley.esp
Version: 1.2.2
CRC: FEC083A9
xulTheHeath.esp
CRC: ADDF5F66
XulEntiusGorge.esp
Version: 1.2.1
CRC: A5315F57
xulFallenleafEverglade.esp
Version: 1.3.1
CRC: EF98D162
xulColovianHighlands_EV.esp
Version: 1.2.2
CRC: D44BB972
xulChorrolHinterland.esp
Version: 1.2.3
CRC: 23CB46F7
xulBeachesOfCyrodiilLostCoast.esp
Version: 1.6.5
CRC: AF9B96E4
xulBravilBarrowfields.esp
Version: 1.3.4
CRC: A5C6105F
xulLushWoodlands.esp
Version: 1.3.2
CRC: 72EB506A
xulAncientYews.esp
Version: 1.4.4
CRC: 943366CC
xulAncientRedwoods.esp
Version: 1.6
CRC: E541D578
xulCloudtopMountains.esp
Version: 1.0.3
CRC: 75E2FD36
xulArriusCreek.esp
Version: 1.1.4
CRC: B4255E26
xulPatch_AY_AC.esp
Version: 1.1
CRC: FAEC8265
xulRollingHills_EV_withoutWheat.esp
Version: 1.3.3
CRC: C5BB3148
xulPantherRiver.esp
CRC: AD0A3B5E
xulRiverEthe.esp
Version: 1.0.2
CRC: 52A9819F
xulBrenaRiverRavine.esp
Version: 1.1.1
CRC: 57F5CE44
xulImperialIsle.esp
Version: 1.6.8
CRC: 2F8835D3
xulBlackwoodForest.esp
Version: 1.1.0
CRC: C1C3E5FA
xulCheydinhalFalls.esp
Version: 1.0.1
CRC: 5FAB540B
xulAspenWood.esp
Version: 1.0.2
CRC: 599BB21F
xulSkingradOutskirts.esp
Version: 1.0.2
CRC: 2FC2AE95
xulSnowdale.esp
Version: 1.0.5
CRC: 218AD648
xulCliffsOfAnvil.esp
Version: 1.12
CRC: 701EF543
UDR: 0, ITM: 1 (via Wrye Bash)
xulSilverfishRiverValley.esp
Version: 1.0.3
CRC: E3801611
xulJerallGlacier.esp
Version: 1.0.1
CRC: D41E6EF6
ImpeREAL Empire - Unique Forts.esp
CRC: 82D86B94
ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp
CRC: 58328D81
UDR: 0, ITM: 2 (via Wrye Bash)
ImpeREAL Empire Unique Cities - Sutch.esp
CRC: EB59AB31
P1DkeyChain.esp
Version: 5.00
CRC: 6E4F2756
SupremeMagicka.esp
Version: 0.90b
CRC: E17F6184
UDR: 0, ITM: 5 (via Wrye Bash)
SM_ShiveringIsles.esp
Version: 0.90
CRC: FA560808
UDR: 0, ITM: 1 (via Wrye Bash)
SM_DLCSpellTome.esp
Version: 0.90
CRC: D8BF78E7
UDR: 0, ITM: 2 (via Wrye Bash)
SM_OOO.esp
Version: 0.90
CRC: 812F4410
SM_EnchantStaff.esp
Version: 0.90
CRC: 95F3D5C4
SM_Scrolls.esp
Version: 0.90
CRC: 0FD90101
SM_SigilStone.esp
Version: 0.90
CRC: 6D793919
Oblivion_Character_Overhaul.esp
Version: 1.0
CRC: 43E8D2FE
Better Cities Full.esp
Version: 5.3.0
CRC: E8F43358
UDR: 1, ITM: 3 (via Wrye Bash)
Better Imperial City.esp
Version: 5.3.0
CRC: 9BFE8EF5
UDR: 0, ITM: 2 (via Wrye Bash)
Better Imperial City FPS Patch.esp
CRC: 1F14A30C
UDR: 0, ITM: 18 (via Wrye Bash)
OOO-Respawn_Week.esp
Version: 1.33
CRC: B4241C0D
OOO-Magic_Script_Effect_Fix.esp
Version: 1.33
CRC: 7AD033AE
Bashed Patch, 0.esp
CRC: 619E3354
UDR: 0, ITM: 14 (via Wrye Bash)

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Yes, sometimes meshes in a BSA from a dependent mod seems to fail to load. I have no idea why and the only workaround that I've found is to duplicate the meshes in my own mod. A possibility is to unpack the BSAs and have them as loose files in your Data folder, but unless you repackage the mod yourself and use Wrye Bash for the installation, this could get very messy.
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