Dovahshep Posted October 5, 2013 Share Posted October 5, 2013 Simple really, with better cities and frostcrag reborn some meshes (Seems like fireplaces and some variation of torch) wont load for some reason, Ive attempted re-installing the mods and no change I can confirm I've got shivering isles, any help would be appreciated. Load order: Oblivion.esm Oscuro's_Oblivion_Overhaul.esmVersion: 1.33CRC: C22A0D6B Better Cities Resources.esmVersion: 5.3.3CRC: 37AEAE1D DLCShiveringIsles.espCRC: 2BB84977 Better Cities .espVersion: 5.3.0CRC: AFCCFD03 Streamline 2.1.espCRC: 1E53246E Enhanced Hotkeys.espVersion: 2.3.1CRC: 93154947 DLCHorseArmor.espCRC: BAD48E5DUDR: 0, ITM: 1 (via Wrye Bash) DLCOrrery.espCRC: 5BC59DB4UDR: 2, ITM: 5 (via Wrye Bash) DLCVileLair.espCRC: 74D2CA6FUDR: 1, ITM: 11 (via Wrye Bash) DLCMehrunesRazor.espCRC: CB413740UDR: 15, ITM: 14 (via Wrye Bash) DLCSpellTomes.espCRC: 312156F8UDR: 0, ITM: 37 (via Wrye Bash) Thieves Arsenal.espCRC: 2DE5B6D1UDR: 1216, ITM: 250 (via Wrye Bash) DLCThievesDen.espCRC: 05DB8CCCUDR: 135, ITM: 5 (via Wrye Bash) Oscuro's_Oblivion_Overhaul.espVersion: 1.33CRC: ADC22427UDR: 96, ITM: 0 (via Wrye Bash) OOO-Water_Weeds.espVersion: 1.33CRC: 5FD2D492UDR: 0, ITM: 1 (via Wrye Bash) OOO-Map_Markers_Stock.espVersion: 1.33CRC: A8FC19E3UDR: 0, ITM: 14 (via Wrye Bash) OOO-Container_Trap_Instant_Effects.espVersion: 1.33CRC: 1560A30A ICEXPAND.espVersion: 1.5BCCRC: 9145EE52 VaultsofCyrodiil.espCRC: 3D9375C6UDR: 58, ITM: 10 (via Wrye Bash) VaultsofCyrodiilBC.espVersion: 5.3.0CRC: 9DEF40F4 DLCBattlehornCastle.espCRC: 7048C609UDR: 72, ITM: 7 (via Wrye Bash) DLCfrostcrag.espCRC: 9B056616UDR: 0, ITM: 1 (via Wrye Bash) Knights.espCRC: F1F478FAUDR: 255, ITM: 80 (via Wrye Bash) xuldarkforest.espVersion: 1.0.5CRC: B948EAE3 xulStendarrValley.espVersion: 1.2.2CRC: FEC083A9 xulTheHeath.espCRC: ADDF5F66 XulEntiusGorge.espVersion: 1.2.1CRC: A5315F57 xulFallenleafEverglade.espVersion: 1.3.1CRC: EF98D162 xulColovianHighlands_EV.espVersion: 1.2.2CRC: D44BB972 xulChorrolHinterland.espVersion: 1.2.3CRC: 23CB46F7 xulBeachesOfCyrodiilLostCoast.espVersion: 1.6.5CRC: AF9B96E4 xulBravilBarrowfields.espVersion: 1.3.4CRC: A5C6105F xulLushWoodlands.espVersion: 1.3.2CRC: 72EB506A xulAncientYews.espVersion: 1.4.4CRC: 943366CC xulAncientRedwoods.espVersion: 1.6CRC: E541D578 xulCloudtopMountains.espVersion: 1.0.3CRC: 75E2FD36 xulArriusCreek.espVersion: 1.1.4CRC: B4255E26 xulPatch_AY_AC.espVersion: 1.1CRC: FAEC8265 xulRollingHills_EV_withoutWheat.espVersion: 1.3.3CRC: C5BB3148 xulPantherRiver.espCRC: AD0A3B5E xulRiverEthe.espVersion: 1.0.2CRC: 52A9819F xulBrenaRiverRavine.espVersion: 1.1.1CRC: 57F5CE44 xulImperialIsle.espVersion: 1.6.8CRC: 2F8835D3 xulBlackwoodForest.espVersion: 1.1.0CRC: C1C3E5FA xulCheydinhalFalls.espVersion: 1.0.1CRC: 5FAB540B xulAspenWood.espVersion: 1.0.2CRC: 599BB21F xulSkingradOutskirts.espVersion: 1.0.2CRC: 2FC2AE95 xulSnowdale.espVersion: 1.0.5CRC: 218AD648 xulCliffsOfAnvil.espVersion: 1.12CRC: 701EF543UDR: 0, ITM: 1 (via Wrye Bash) xulSilverfishRiverValley.espVersion: 1.0.3CRC: E3801611 xulJerallGlacier.espVersion: 1.0.1CRC: D41E6EF6 ImpeREAL Empire - Unique Forts.espCRC: 82D86B94 ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.espCRC: 58328D81UDR: 0, ITM: 2 (via Wrye Bash) ImpeREAL Empire Unique Cities - Sutch.espCRC: EB59AB31 P1DkeyChain.espVersion: 5.00CRC: 6E4F2756 SupremeMagicka.espVersion: 0.90bCRC: E17F6184UDR: 0, ITM: 5 (via Wrye Bash) SM_ShiveringIsles.espVersion: 0.90CRC: FA560808UDR: 0, ITM: 1 (via Wrye Bash) SM_DLCSpellTome.espVersion: 0.90CRC: D8BF78E7UDR: 0, ITM: 2 (via Wrye Bash) SM_OOO.espVersion: 0.90CRC: 812F4410 SM_EnchantStaff.espVersion: 0.90CRC: 95F3D5C4 SM_Scrolls.espVersion: 0.90CRC: 0FD90101 SM_SigilStone.espVersion: 0.90CRC: 6D793919 Oblivion_Character_Overhaul.espVersion: 1.0CRC: 43E8D2FE Better Cities Full.espVersion: 5.3.0CRC: E8F43358UDR: 1, ITM: 3 (via Wrye Bash) Better Imperial City.espVersion: 5.3.0CRC: 9BFE8EF5UDR: 0, ITM: 2 (via Wrye Bash) Better Imperial City FPS Patch.espCRC: 1F14A30CUDR: 0, ITM: 18 (via Wrye Bash) OOO-Respawn_Week.espVersion: 1.33CRC: B4241C0D OOO-Magic_Script_Effect_Fix.espVersion: 1.33CRC: 7AD033AE Bashed Patch, 0.espCRC: 619E3354UDR: 0, ITM: 14 (via Wrye Bash) Link to comment Share on other sites More sharing options...
Dovahshep Posted October 5, 2013 Author Share Posted October 5, 2013 Update:I have determined that the problem is that some flame meshes from oblivion.bsa and better cities - meshes.bsa wont load... now I need to figure out why. Link to comment Share on other sites More sharing options...
Lanceor Posted October 5, 2013 Share Posted October 5, 2013 Yes, sometimes meshes in a BSA from a dependent mod seems to fail to load. I have no idea why and the only workaround that I've found is to duplicate the meshes in my own mod. A possibility is to unpack the BSAs and have them as loose files in your Data folder, but unless you repackage the mod yourself and use Wrye Bash for the installation, this could get very messy. Link to comment Share on other sites More sharing options...
Dovahshep Posted October 6, 2013 Author Share Posted October 6, 2013 I fixed the game... but broke my understanding of the situation. Somehow I installed Thieves arsenal incorrectly, and somehow it made the bsas attempt suicide. Re-installing that has fixed it, thank you for the contributions and support. Link to comment Share on other sites More sharing options...
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