Sepherose Posted April 7, 2009 Share Posted April 7, 2009 So, I am new to modding on a complex basis that doesn't consist of godly items. But I am giving it a shot, and it seems I screwed up on one little detail, well two.... I made a new pistol, it looks like a 10mm but only has a clip of one, the rounds are what is special, they have a 30lb nuclear yield, at least, they should. I can't seem to figure out how to make them cause a small amount of radiation OR get them to have a small fireball. I considered using destruction data and giving the bullets only 1 hp... but I don't know how that would work for a bullet... ~A complete newb asking for assistance. >.<' Link to comment Share on other sites More sharing options...
TGBlank Posted April 7, 2009 Share Posted April 7, 2009 make the bullet create an explosion on impact. Look at the missile projectiles for hints. Link to comment Share on other sites More sharing options...
Sepherose Posted April 8, 2009 Author Share Posted April 8, 2009 make the bullet create an explosion on impact. Look at the missile projectiles for hints.Alright, thank you I'll try that, I don't know why I didn't think of that >.<'Thanks again. If I can't seem to get it right, I may PM you, if that's alright. Link to comment Share on other sites More sharing options...
TGBlank Posted April 8, 2009 Share Posted April 8, 2009 Just look at the unique chinese one, the zhu something. I believe it does what you want, sfx-wise. Link to comment Share on other sites More sharing options...
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