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Questions about Mod conflicts


Lightwolf84

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Hello

 

Some things i need help in understanding. :biggrin:

 

Many mods of mine do some changes to vendors loot lists like adding more ammo and some weapons to sell and im wondering if that is bad thing?

What is worst that can happend?

Would suck if i can use only 1 addon that does changes to vendor loot lists. :wallbash:

 

:thanks:

 

And anyone know if these 2 companion mods can be used same time:

Better_Companions_and_Caravans_1_7-1385

and

Dread_Dogmeat_v102-5311

 

:thanks:

 

 

Weight mod seems to work but mod manager says this about it:

 

WARNING: This plugin has the file extension .esp, but its file header marks it as an esm!

Weight.esp

Author: SZ

Masters:

fallout3.esm

 

Is that serious problem?

 

:thanks:

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1) depends on how where the items added to the vendor in the first place. If the author was smart, there should be no conflict

 

2) Worse case scenario, you load dogmeat one after the other, and it'll rewrite the dogmeat - related part.

 

3) Somebody esmified the file (in other words, the editor thinks it's a master). You could either change the extension to esp, or espify it. Search the forums a bit for "modding a mod" or esmification.

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