GeneralGred Posted October 5, 2013 Share Posted October 5, 2013 I am designing a mod for Fallout NV and I was wondering if there is any way to get the GECK to reconize achives for adding models. My exact situation is that I am trying to use meshes from the game like a clipboard as an activator, I find the object in the "Static" catagory and copy its model path, but I can't paste it in the new template because the actual file doesn't exsit because it is in the archive. Now I know I can just extract from the archive but that is a pain in the ***, so I am hoping there is a way to get the GECK to be able to find files from within the meshes archive. Link to comment Share on other sites More sharing options...
bjornl Posted October 7, 2013 Share Posted October 7, 2013 I am not sure what you are asking about, but I it sounds as if you might have issues getting to stuff because it is in a BSA? A BSA can be unpacked with (for example) FOMM (fallout mod manager) FO3AU (Fallout 3 Archive Utility). There are several others you can use google to find them if my suggestions don't work out for you. Link to comment Share on other sites More sharing options...
GeneralGred Posted October 8, 2013 Author Share Posted October 8, 2013 Yes I am talking about BSA Archives and I know how to extract them and everything, but what I am asking is if there is a way to have the GECK access the files in them without extraction. Link to comment Share on other sites More sharing options...
bjornl Posted October 8, 2013 Share Posted October 8, 2013 Yes. If you make a copy of something the mesh and textures use those within the BSA even if you change the name and the object's effects.But if you are trying to navigate to a different texture you will have to extract it since the GECK does not allow you to navigate within the BSA to change things. Link to comment Share on other sites More sharing options...
luthienanarion Posted October 8, 2013 Share Posted October 8, 2013 If you know the correct path for a mesh/texture/whatever and can't navigate to it in the GECK because it's in a BSA, set the path in FNVEdit instead. Link to comment Share on other sites More sharing options...
Recommended Posts