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Mod ID trouble


TGRaiden

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The mod is bunny suit. In the read me it reads as XX000EA6 (and so on for the other color variants) but when I try the mod number from FOMM and that it doesn't work. I tried everything I could do to add it and no luck. So I got GECK and look at the item in there and it say the item ID is still XX000EA6. So I changed to load order, and tried again and nothing. So now it's a personal challenge. I put in cheat codes and fly to where to items are to see if they are even there and yup they are, just as the mod said. I drop them on the ground and open up the console and type in the additem and placeatme commands with the item targeted. Nothing, it still cannot find the item even though I'm looking right at it. The ID's changed though to FF000F52 (and so on with similar ID's)

 

Is there some kind of glitch that I'm missing?

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"BaseID" is the id of the "base" item, there is a base id for shotguns. But if you have two shotguns in front of you, they will have different "GameID" because each of them is unique. When you click on an item, you get the gameid.

 

Try adding 1 to the load order number of the mod. If not, try 1 less.

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The FormID that you saw in the GECK is that of the base object. This is the FormID that you should use as a parameter of functions like AddItem and PlaceAtMe.

 

The FormID that you saw in-game when you selected a reference via the console is that of a reference to your base object, and is more commonly known as a RefID. You cannot use this RefID as a parameter in functions like AddItem and PlaceAtMe, but you can "convert" it to the FormID of your base object via FOSE's GetBaseObject, or by placing it in a container and calling the console function ShowInventory on that container.

 

The "FF" that you saw at the beginning of the RefID means that the reference is stored in your saved game, and was not placed directly in a data file. The FormID of your base object, however, will have its first two digits correspond with its position in your load order. Try using GetBaseObject or ShowInventory to find out what those first two digits should be with your current load order.

 

Cipscis

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