jonesjoshuar Posted April 8, 2009 Share Posted April 8, 2009 is there a way to alter or halt the physics system using scripting? I want to be able to make a bunch of objects that will use the physic system, but only when i want it to. Point of fact i would love for to be able to be done via scripted spell. So you launch the spell and things in effect "go to pot" I guess what i am trying to do to is make a completely destructable area. However, before a certain point, if you walk through it things are not flying around as you bump into them, walk on them, etc. What i have will be painstaking to build but fun in the end. Link to comment Share on other sites More sharing options...
Eshenaleros Posted April 8, 2009 Share Posted April 8, 2009 I'm sure there's a console command that sets how much a thing (including creature or NPC) will move. Link to comment Share on other sites More sharing options...
jonesjoshuar Posted April 8, 2009 Author Share Posted April 8, 2009 I'm sure there's a console command that sets how much a thing (including creature or NPC) will move.i will have to look. I think if there is a console command there will be a function. The trick might be getting reference. Link to comment Share on other sites More sharing options...
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