Lavious Posted April 8, 2009 Share Posted April 8, 2009 I am currently using the mod "FOV Modifier" and have noticed that the view models (the visible arms/weapon/shield/torches when in 1st person) also scale with the field of view setting. Is there some way to scale the view models separate from the overall first person field of view? First of all I can see though the base of the arms during movement...and..... I would like to zoom in on the view models a little more than stock so that they can push the torch and weapons further to the edges of my screen. That bright torch messes with my nightvision when its taking up too much of my screen space. Link to comment Share on other sites More sharing options...
MarkJDK Posted May 17, 2009 Share Posted May 17, 2009 Exactly my problem too, Here's pictures explaning what happens between the default FOV and a higher one: Default FOV FOV 85 FOV 95 Link to comment Share on other sites More sharing options...
Amayakyrol Posted May 17, 2009 Share Posted May 17, 2009 The way first person view items work is that they have a specific part of armor that shows up in FPV. So not all of the robe is going to show up. Short of editing every single item to address this issue, I don't know what you would do. Link to comment Share on other sites More sharing options...
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