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Amayakyrol

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Everything posted by Amayakyrol

  1. I'm reinstalling Morrowind and I'm trying to find some texture/graphic overhauls, but I'm not having much luck on Nexus or PES. It's been about 3 years since I've played it, so I'm a bit lost in regards to the current modding situation.
  2. I prefer the voice acting for Femshep. I started a game with a manshep and quit within 10 minutes. Can't stand that voice!
  3. I'm posting this because I am sick and tired of people going on and on about how bad and overrated Mass Effect 2 and how much better Mass Effect is than its sequel. I'm tired of people complaining about how trivial gameplay aspects (inventory, looting enemies) apparently make or break an RPG. Mass Effect 2 is an excellent game, it may just be the best single player game ever made. It is easily the most fun I've had gaming in years. It combines the action of a TPS with the storytelling and character development of the best RPGs and tosses in some cool elements suck as the new Paragon and Renagade quicktime events. If you dislike the game because its a TPS and not a traditional TBC D&D clone that's fine. Not everyone enjoys every game, but knocking it and claiming that is less of a game because of that is asinine. To those who disliked Mass Effect, I recomment that you play ME2. It removes a lot of the poor elements of the original, improves combat, and is ultimately a much more polished game. The weakest aspect of the game is the mining mini game, but you don't have to invest any time in that if you do not desire. The amount of time needed to spend mining is minimal and is by no means enough to ruin the game. Note: This based on the PC version of both games. Points of Contention 1) Mass Effect 2 is not an RPG 2) Mass Effect 2 has a weaker story 3) Mass Effect 2 has weaker characters 4) Mass Effect 2 has less customization 5) Mass Effect 2 is a smaller and shorter game 6) Mass Effect 2 has bad gameplay But first, the obvious! The Mako The majority of Mass Effect players disliked the Mako. I disliked it for three reasons. The controls for it are poor, the planets you explore with the Mako are bland, cut and paste worlds, and the Mako takes away from the overall game experience. I did not purchase Mass Effect in order to drive a vehicle around in lifeless worlds. I don't think anyone else did either. If you want to include vehicles, make them secondary. The Mako shouldn't be required for Feros, Therum, Noveria, Ilos, Virmire, and many of the side missions. The Firewalker DLC was a big improvement. I hope that ME3 either avoids vehicles or makes them a secondary element Graphics Obviously, the improvement of graphics from Mass Effect to ME2 wasn't huge. There was a moderate improvement, but more importantly ME2 looks better AND runs better than Mass Effect. I call that a win. And now the issues! 1) Mass Effect 2 is not an RPG The first problem with this claim is that there is no accepted definition of what makes an RPG. Is an RPG simly a D&D clone? If you use this definition than neither Mass Effect or Mass Effect 2 is an RPG. If you think an RPG needs an inventory system, excessive and useless talents, lootable enemies, and XP from every kill, than Mass Effect 2 is not an RPG. I'd like to think that the most important element of an RPG is the development of your character. The most important aspect of character development is not leveling up. The most important element is how your character impacts the story and the world around him/her. The key difference between RPGs and most non RPGs is that you have many more choices in an RPG. No one can make a logical argument that Mass Effect 2 lacks character development in that you are capable of making a myriad choices that effect the story, the world around you, your squadmates, and of course, your character. 2) Mass Effect 2 has a weaker story This assumes that Mass Effect has a good story, which it does not. Mass Effect's story is not original. The issue is not that the story of an ancient evil reappearing is common, but that those plot elements have been done to death in Bioware games. Mass Effect's strength lies in it's presentation and universe. Mass Effect 2 lacks an original main quest and contains an element that I extremely dislike. Now, I like the fact that the 'suicide mission' is something that Bioware hasn't done before. In fact, I can't even really think of a game with a similar premise, but I'm sure there are some. My biggest issue is not that the Reapers are revealed to be essentially giant cyborgs, but that anyone thought making that hideous Human-Reaper out human mush was a good idea. Seriously, why did it have it look like a giant terminator with human larvea for eyes? Back on topic, yes, I agree that ME2's main story is less developed than ME. The key difference between the two is that ME2's focus is not on the journey into the Omega 4 Relay, but on the journey up to it, especially on the character development of your squadmates. 3) Mass Effect 2 has weaker characters I don't even know where this comes from. The only stand out character from the first game is Wrex. I liked Liara (aside from the fact she wants to jump your bones) and Garrus, but the rest of the cast isn't anything to write home about. This changes significantly for ME2. Mordin Solus is the most interesting and easily the most well developed character to ever appear in a Bioware game. Garrus and Tali both seemed to mature during their time spent away from you. Grunt is a humurous look at the basic Krogan desires. He lacks the refinement of Wrex, but I found this to make him more appealing. Thane provides us with our first look into the Drell psyche and is a nice aversion of the typical cold blooded assassin. I didn't find Samara or Morinth particularly interesting as individuals. I don't think Morinth's 'succubus' nature is particularly good fit for a scifi setting. Jack was an annoying and whiny *censored*, but her backstory was interesting and forcing her to face the truth of her origin was one the of the better parts of the game. Jacob was okay (except for the prize). I didn't like Miranda, but she's a good look at genetic engineering. Ultimately, your squadmates in ME2 are at the very least as interesting and well developed as your ME squad. More importantly, Joker is actually funny in ME2. 4) Mass Effect 2 has less customization Okay, where the heck is this supposed customization in Mass Effect? ME2 allows you to make a more visually unique set of armor. ME2 has less weapons, but the weapons have more unique properties and ME2 has more weapon types that you can use. Sure, Mass Effect has dozens of weapons per slot, but all those weapons are just slight performance improvements over one another. ME2 gives you multiple unique heavy weapons, sniper rifles that can fire more than round per reloading, shorguns for both short and long range, SMGs for short and long range, etc. Another customization issue I see being brought up constantly is lack of abilites in ME2. This is true for your companions, but not for the player character. Mass Effect 2 PCs can have up to 7 abilites and their are a total of 39 unique powers avialable to the PC. Mass Effect only has 24 unique abilities available to the PC. Granted some of ME2's powers are ammo powers and some are simply stat increases. However, ME2 cuts away a lot of the unnecessary fat from Mass Effect. You no longer have to invest points to improve your accuracy or damage with weapons, but lose the special damage abilities that come with those talents. You no longer have to invest points to improve your armor, but no longer gain the shield regen abilites from those talents. However, your shields now regen in cover, thus making those abilites pointless. Decryption and Electronics have been removed, allowing the player to always attempt hacking or overriding. First aid and Medicine are gone, but would have been pointless (and didn't work well in Mass Effect to begin with) because you regen health when in cover. Charm and Intimidate have been removed as talents and are now based on your respective Paragon and Renage scores, which I consider to be an improvement. ME2 classes now have unique and distinct powers. Engineers get Combat Drones, Vanguards get the incredible Biotic Charge, Soldiers get Adrenaline Rush, Sentinels get Tech Armor, and Infiltrators get Tactical Cloak. All these abilites provide a distinct playstyle for their respective classes, an element sorely lacking in the original game. 5) Mass Effect 2 is a smaller and shorter game What? In my experience, ME2 has more content. Everything I've found suggests that ME2 has upwards of 20 more hours of gameplay than ME. I'm still looking for more reports as to how long both games take. The key is that ME2's side content is more fun. There are no lifeless planets to muck around on in ME2. Instead you get right into the action in the ME2 side missions. So even if ME2 is shorter, it's more enjoyable. 6) Mass Effect 2 has bad gameplay This is of course very subjective. I've seen people complain that ME2 has poor level design, which is simply silly. Bioware put a lot of effort into improving the level design in ME2 and they succeeded splendidly. What I'd like to know is how Mass Effect had good gameplay. At early levels your shooting is horribly inaccurate. At higher skill levels you never even need to zoom in to hit your target. You never have to worry about running out of ammo, you can crutch on silly skills like Immunity instead of flanking your enemies and counter flanking. ME2 is an excellent TPS. Yes, I know you can't crouch. You do that you're supposed to be up against cover, right?
  4. Well, the chart was made as a joke by a fan. If you've played all those Bioware games you can admit that they start to run together somewhat... For those not in the know, cliches are indeed bad, when are used well, they are called 'tropes'. It is somewhat disheartening that most rpgs are so formulaic. Morrowind is, but I think it pulled off the story brilliantly. Sometimes it works with the setting and sometimes it doesn't.
  5. I can only think of a couple games that start in a village >.<.
  6. Has anyone else seen this? It's pretty funny (and sad at the same time). http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png It also a spawned a pretty interesting thread over on their forums -> http://meforums.bioware.com/forums/viewtopic.html?topic=705597&forum=144&sp=0. Now, I've played NWN, Kotor, Jade Empire, and Dragon Age all the way through. I started Mass Effect. I don't think the cliches are bad in NWN, Kotor, and JE. I was unhappy with Dragon Age and am not impressed with first 3-4 hours of ME. But I'm too sleepy to make an extremely coherent post about that right now. Just leaving this up here for y'all to take a look at.
  7. Isn't the goal to have a weapon that does X damage if you have more fame and Y damage if you have more infamy? Easiest way to do that is to modify the dawnfang/duskfang script.
  8. Why not write a script that switches 2 weapons back and forth instead? You could just use the dawnfang/duskfang one that's in KotN I think.
  9. Here's my load order: Oblivion.esm ShieldOnBack.esm All Natural Base.esm Better Cities Resources.esm IlluminationWithin.esp IlluminationWithout.esp KT_CustomRaceFix.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Thieves Arsenal.esp Oscuro's_Oblivion_Overhaul.esp ClocksOfCyrodiil.esp Unofficial Shivering Isles Patch.esp Alternative Start by Robert Evrae.esp EY_Vampirehunter.esp Romuska Fantasy Store.esp AT2 01-Shiki Armor Set.esp Tona's_ModsStore.esp AC2Gear_RS.esp Hentai_SnowFlower.esp DLCShiveringIsles.esp Moonshadow Elves - NoSc.esp ElaborateEyes.esp 1em_Vilja.esp Warglaives by Jojjo v1.0.SoB.esp Chocolate Elves.esp Enhanced Economy.esp All Natural.esp All Natural - Real Lights.esp All Natural - SI.esp Better Cities .esp Better Cities Full.esp Better Imperial City.esp Better Cities Full FPS Patch.esp Better Imperial City FPS Patch.esp Better Cities - VWD of the IC.esp Better Cities - No LEYAWIIN Flooding.esp DMC Stylish - Specialanims.esp Sniper.esp
  10. That depends on your personal morals and House alliance.
  11. You mean the hair right? sex, all everyone wants is sex
  12. Well yes. The best thing to do is create the assets step by step and release them seperately in order to generate interest for the mod. Such as creating White Lion armor, chariot mounts, that sort of thing.
  13. Streamline is supposed to help FPS. Lowpolygrass should help too.
  14. 1) TCs take years to finish. 2) TESV is coming out within a few months.
  15. Looks like a cute elf head based on those ears.
  16. How do I adjust it so that only the PC uses the new animations?
  17. Ah, California. Behold the wonders of an interfering government.
  18. Shepherd's gender is listed on a couple sites as one of the ways to start a ME flame war. :P
  19. Vivec didn't freeze it in place, he was constantly exerting force equal to that of the moon against it.
  20. Mounts are one of the sections under Oblivion. Use the search function.
  21. as far as melee combat goes: Dual Wielding, Shields on Back, Pole Arms, better Hand to Hand, area of effect melee attacks
  22. AoE is Area of Effect. Spells or attacks that deal damage in an area and affect more than one target. Cleaving damage strikes multiple targets. It's a melee attack.
  23. Can you give us more details? Are you running any other animation mods?
  24. 'Muslim' is not a race. If anything, Islam is actually the most racially diverse of the major world religions.
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