sniperwolf50 Posted April 8, 2009 Share Posted April 8, 2009 Ok, so im curious what the highest resolution texture replacements have been in Oblivion so far. The highest iv seen released are 4096x4096. Now those textures are great and all, but i want higher and im sure you all do too. Anyway, im asking for double the current, i would like to see textures 8192x8192 for either landscapes or bodies. Who cant resist a beutiful body in 8192x8192? Please reply with a link, if 4096x4096 isnt the highest available texture. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 8, 2009 Share Posted April 8, 2009 Texture resolutions beyond 4096x4096 aren't really too practical since many videocards cannot properly handle textures that large. Not only because it would require a beast of a videocard to have more than a few dozen textures that large loaded, but because the architecture of the videoprocessor just cannot support it. Try enlarging all your textures without adding more detail, you'll see what I mean. Beyond that, it takes a rather skilled person to add that much detail to something that was previously 512x512 or smaller. If you want more detail, I'm afraid that the only solution would be for you to look at objects in the real world. You'll find that the texture quality is quite good and doesn't get too pixilated (we call them cells or molecules, depending on the mesh) unless you get really, really close. Link to comment Share on other sites More sharing options...
sniperwolf50 Posted April 8, 2009 Author Share Posted April 8, 2009 Well i, as it happens, do have a beast of a video card, The Nvidia 9800GTX. I will be getting a second soon as well for SLI capability. Im sure that my video card, like many others, has the capability to display textures at 8192x8192. Evidence: http://forums.nvidia.com/index.php?showtopic=30934 Here is a person having an error while trying to utilize the large texture but i dont know for sure if the size of the texture is related to the error.http://mbx.streetofeyes.com/index.php?acti...age;topic=828.0Does anyone know of any replaceable textures bigger than 4096 that i can, even if there not 8192?*EDIT* i re-read what i had typed...i think im an idiot lol, i forgot that texture sizes were based on a power of 2, which means there woudlnt be a texture size inbetween 4096 and 8192 lol, sorry for the confusion.I'm wondering now, is possible to use real life photos as textures for skins and such? Also why do photo's of real life look better (2560x1600) even though they are smaller than 4096x4096? Link to comment Share on other sites More sharing options...
MrDave Posted April 8, 2009 Share Posted April 8, 2009 You can always make a backup of a particular texture and then, as just a test, make it the size you want to try. If the texture comes out pure white, you know your video card can't support it. The actual issue you are going to run into is the fact that anything larger than 2048x isn't really going to display all that much more detail. All it is going to do is slow your system down to a crawl. It's that way for many things, including the memory on a video card. Yeah, you can have a gig of RAM on your video card, but if you aren't running a screen resolution greater than 1920x1200 it isn't going to make a bit of difference. A card with 512 will handle it the same. This happens with the textures. There is only so much that a game is going to show detail wise. It's why I left my max chainmail resolutions at 2048x. The 4096 size textures just did not show enough extra detail to warrant the hit to CPU.... although the bigger normal maps sure made a difference.But..... anything larger than 2048 is just a bad idea at this time unless you have, as you said, a monster video card (nVidia 9800GTX or ATI 4850 or bigger). Of course that means having an AMD 64x4 running Vista and a minimum of 6 gigs of RAM to avoid playing a slide show. :P Link to comment Share on other sites More sharing options...
BlackDragon66 Posted April 8, 2009 Share Posted April 8, 2009 Would also be good to note that what ever program you use to generate a texture at that size will use a large amount of ram. So say with photoshop you will have to go into settings and change the program so it uses the maximum amount of memory and hope that is enough. Probably would be a good idea to kill most of the processes running in the background before attempting this. And this is for one texture, if you try loading more then one at that size program will most likely freeze. Since the nvidia .dds plugin will not support textures larger then 2048x2048 you would have to rely on programs like the compressonator or crazy bump to make textures or normal maps. Since with games not loading a single texture but many 8192x8192 is a little extreme even with a 9800GTX as far as performance goes. If you tried to do a landscape replacer including LOD you would probably get a very nice slide show if your lucky. Remember that uncompressed one 8192 texture is about 192 MB. Link to comment Share on other sites More sharing options...
sniperwolf50 Posted April 8, 2009 Author Share Posted April 8, 2009 Just to let you all "in the know" i have a:Q6600 OC 3.5ghz (Liquid cooled)4GB DDR2 800 (OC 1200)MSI P7n platinum Mobosamsung spinpoint F1 750gNvidia 9800gtx I do not see any low FPS when running every high resolution texture out to download. I dont know off-hand my fps but its VERY high. Im sure 8192 would be high and impact my system quite a bit, however, i still beileve i would be able to play with 20+ fps even if i were to replace NPC, and LOD textures. Just to be clear, 4096x4096 dosnt even scratch my fps... I do, however, run on 1280x1024 (my monitor USED to be high performance, not anymore tho...) Link to comment Share on other sites More sharing options...
MrDave Posted April 8, 2009 Share Posted April 8, 2009 Yeah, keeping it at 1280x1024 helps keep the FPS up quite a bit. :) I only set mine to 1920x1200 anymore just to take screenshots. I just ran a test real quick to see if the textures were even feasible. I developed a technique several years ago to increase the size of an image up to 1600% without any pixelation, so I put it to use. I took the default ghoul head texture and made it 8192x from its original 1024. It looked fine, but PSCS2 refused to save it in dds format. Had some unspecified program error. I'm running 7 gigs of RAM.... strike that, 6 gigs of RAM with a page file of 4096 that PS is allowed to use, so it wasn't a memory issue. BlackDragon uses PSCS3 and it did the same thing to him several times over the past year.... I just never bothered since I work in the industry and must maintain realistic texture sizes professionally, so I do the same for mod content. If anyone reading this uses the GIMP, you may want to test it and see if it will handle textures of this magnitude. I bet Irfanview can. :P It can handle anything. Link to comment Share on other sites More sharing options...
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