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Issues+With+Cutscenes


LadyHonor

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I have made a lot of cutscenes and never had this issue before. I made a short cutscene that plays with the player and party walking down a hill talking. I associated it with the first line and the actual cutscene part only uses the first 8 lines then the regular dialogue is supposed to take over when the player has to choose a reply. It plays beautifully up to that point but as soon as the 8th line is said it closes without finishing the conversation. Pouting here because its worked before but now its decided to be a butt. Any ideas what I've done wrong?
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Sure. I made a cutscene where the player is walking along with her party and her party is talking between themselves. After they finish their dialogue the player stops walking and then joins in the banter. The problem was I was including the player's lines in with the cutscene or was trying to anyway and it wasn't working. Soooo...after about 6 or so hours (my house has never been cleaner btw lol) I decided to look at the original campaign. Where I was messing up was when I included interactive conversation options. What I did to fix it was used a combination of the CS_LoadCutscene and UT_Talk commands. Works like a charm now. The UT_Talk takes up where the CS_LoadCutscene ends seamlessly. I dont know if that's exactly the right way to do it but it worked well for what I needed it to do.
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