Lillysdad2009 Posted May 16, 2022 Share Posted May 16, 2022 Hey, guys! I am hoping this turns out to be a simple problem. Possibly something I am just doing wrong that I can correct. I have been attempting to make a bunch of custom lesser powers for a race. All of the abilities and lesser powers work perfectly. The assigned shaders, and projectiles etc... Are all working fine. However, it doesn't matter what type of item it is. Or which sound I assign to it. The sounds will not play when I cast the ability spell power what ever. Thanks in advance for any help. Link to comment Share on other sites More sharing options...
Lillysdad2009 Posted May 16, 2022 Author Share Posted May 16, 2022 For anyone that might view this, I apologize for not including any information. As in files or screenshots etc... I am just not sure exactly what you might need. It is fairly extensive and it might be difficult to include in the description. But if anyone has any ideas I would be more than happy to get you anything that you need. Thanks again! Link to comment Share on other sites More sharing options...
HeyYou Posted May 16, 2022 Share Posted May 16, 2022 If you assign one of the vanilla sounds to it, does that work? Link to comment Share on other sites More sharing options...
Lillysdad2009 Posted May 16, 2022 Author Share Posted May 16, 2022 (edited) No, the only sound that you hear when I use the Lesser Powers are the sounds of the effects. Like how the force effect moves the dirt. Not the sound of the Ready, Charge, Release options. I don't have any other sound issues that I am aware of. All of the other sound effects trigger and play just fine. It seems like only the ones I am adding have the problem. Edit* Thanks for the response, I am at a loss. I have googled it to death, and really appreciate it. Edited May 16, 2022 by Lillysdad2009 Link to comment Share on other sites More sharing options...
Lillysdad2009 Posted May 16, 2022 Author Share Posted May 16, 2022 During troubleshooting I decided to give up on changing the release sound. I decided to go for a vanilla explosion effect. The one I chose was for the Nord Battlecry. Just for testing, but it didn't work either. There was no sound what so ever, just the sound of the projectile, and the force effect still. Link to comment Share on other sites More sharing options...
HeyYou Posted May 17, 2022 Share Posted May 17, 2022 Well, ran me out of my depth. :) Might want to inquire in the CK forum. I know beth games can be really picky about what sounds they will play with. Link to comment Share on other sites More sharing options...
Lillysdad2009 Posted May 17, 2022 Author Share Posted May 17, 2022 Hey, I did figure out that if I make the Lesser Power into a Spell. Then I change the equip type to my hands. I can get the sounds to play. The only issue is that the ability that I made. Was intended to be a voice based power. It was meant to be a roar. Which is kind of underwhelming when there is no sound lol I mean I can set it to throw someone across the map. Or anything else. I just can't get it to make a sound. From what I can tell, the only reason the spell will work. Is because there is a Charge, ready, and release stage. I guess with the other options, they don't have any stages associated with the functions. My problem is... That I have managed to pull it off before. But for the life of me I CAN NOT figure out how on Earth I managed it. Thank you anyways my friend. Link to comment Share on other sites More sharing options...
Lillysdad2009 Posted May 17, 2022 Author Share Posted May 17, 2022 SOLVED: It took me all night but I was able to figure out a work around. The problem was that the abilities, spells, shouts, and lesser powers. Are broken up into different stages. A spell has to be readied, possibly charged. Then released. A Lesser Power doesn't, It only has one stage which is the release. But it isn't flagged as a stage like with a spell. The only way to get the desired sound with which ever effect I wanted. Was to get creative with the on hit events, and effects. For this particular Lesser Power, that I was creating from a racial ability. I needed to set an onhit sound. That would activate the sound when it hits an object. So I set the sound, and effects projectile etc... Then I made sure that the magic effect was ticked for no hit effect. For some reason it gives the illusion that the sound is triggered on the Lesser Power release. The sound still only plays when the effects hit something. But with the no hit effect ticked, the sound plays at the character, as opposed to being across the room or the world. If the ability doesn't make contact with something registered as an actor the sound doesn't play. But the ability isn't meant to be used that way anyway. There is a good chance that most people won't notice, because when they use the ability it will be aimed at a target 99% of the time. I will just pretend like it is lore friendly, why would the creature roar at something, if there isn't anything there... Thanks, if anyone needs help with a similar issue. I would be willing to try, if I can. Link to comment Share on other sites More sharing options...
HeyYou Posted May 17, 2022 Share Posted May 17, 2022 SOLVED: It took me all night but I was able to figure out a work around. The problem was that the abilities, spells, shouts, and lesser powers. Are broken up into different stages. A spell has to be readied, possibly charged. Then released. A Lesser Power doesn't, It only has one stage which is the release. But it isn't flagged as a stage like with a spell. The only way to get the desired sound with which ever effect I wanted. Was to get creative with the on hit events, and effects. For this particular Lesser Power, that I was creating from a racial ability. I needed to set an onhit sound. That would activate the sound when it hits an object. So I set the sound, and effects projectile etc... Then I made sure that the magic effect was ticked for no hit effect. For some reason it gives the illusion that the sound is triggered on the Lesser Power release. The sound still only plays when the effects hit something. But with the no hit effect ticked, the sound plays at the character, as opposed to being across the room or the world. If the ability doesn't make contact with something registered as an actor the sound doesn't play. But the ability isn't meant to be used that way anyway. There is a good chance that most people won't notice, because when they use the ability it will be aimed at a target 99% of the time. I will just pretend like it is lore friendly, why would the creature roar at something, if there isn't anything there... Thanks, if anyone needs help with a similar issue. I would be willing to try, if I can. Well, my dogs bark at things that aren't there....... at least, so far as I can see. :D Glad ya got it figgered out. :D Link to comment Share on other sites More sharing options...
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