Guest deleted2027229 Posted May 16, 2022 Share Posted May 16, 2022 I wan't to make a more beleivable ecosystem.. i.e. predators hunting their natural prey. How would I go about doing this? Link to comment Share on other sites More sharing options...
Pellape Posted May 16, 2022 Share Posted May 16, 2022 (edited) It is the AI that decide who will attack who. It is a combination of:AggressionConfidence (Fight or Flee)DispositionThe Disposition between factions differ a lot. I do not have CSE loaded so I cannot compare them right now. I start it... Wolfs is in Creaturefaction and VampirefactionDeer is in the Creaturefaction and Prey faction Creturefaction likes Creturefaction 100 and dislike Prey -50 so to make them fight, we maybe need to change that one. Maybe this will work better? Creaturefaction: Creaturefaction 50 Prey -100 or even Creaturefaction 20 prey -100 You also need to edit the Prey faction to Creaturefaction -100 but the risk is that all creatures will attack each others in total anarchy You can also make 2 new factions that really hate each others: WanderADeerfaction: WanderADeerfaction 100 WanderAWolffaction -100 WanderAWolffaction WanderADeerfaction -100 WanderAWolffaction 100 Delete all factions from the Wolfs and Deers and add your new factions to them and save it as a new mod that you put in the end of your modlist. Use the standard wolf and deer for test or copy them to be 100% sure you use creatures that are fresh, with fresh factions. Place them in the cell testinghall and use Chamelion 100 (They cannot see you) and coc to that cell and see how they behave. I do think the wolf will hunt the deer really. coc TestingHall Edited May 16, 2022 by Pellape Link to comment Share on other sites More sharing options...
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