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thieves guild armor


mitchellwebb1990

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Hey, just a small request, but I was wondering if anyone would be able to alter the pauldrons of the thieves guild armor, removing the pieces that stick to the arm? Something like karliah's armor but for men. Basically I'm requesting that, thieves guild armor that looks exactly like karliah's armor. Or, is this just a simple thing any newbie can do?

Appreciate the help guys.

 

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When you basically know how to work with the Creation Kit i think you could do it yourself. Karliah is wearing an Armor that is called ArmorThievesGuildKarliahXXX - where XXX is Boots, Cuirass etc. All 4 items are combined in a set as Outfit called 'ThievesGuildKarliahOutfit'. When you check the outfit section in the creation kit you will notice that each member has its own outfit defined (set filter to 'thief' and it will show you all those names). You would have to either edit each of them to reflect Karliahs contents of the outfit or simply change the actors base outfit to use the defined outfit package of Karliah.

 

Looking actually at each of the packages i can see that 14 named members have variations of the thieves guild armor and their packages are actually different from each other. One has a hood, another uses a variant of the guilds boots, Vex uses Guild Leader version etc etc. When you intend to change all of them to the same package you might be disappointed as everyone will look exactly the same way.

 

A dirty approach would be to replace the mesh files for those variants etc with the Karliah version - which i personally would not recommend to do - ever! The way via the CK and creating a proper esp for those changes is the right way to do it. You find the outfit option in the actor subsection - there is a tab called inventory and a drop down list for default outfit.

Edited by dwiss
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Hm - didnt check that before you mentioned it. The Karliah version is a female only - so i guess someone really has to change the armor meshes then.

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Oh well - you took your first step towards modding then :)

 

The short list: You would need as a minimum : a 3d modelling software like 3ds max or blender - both are available as free versions (3ds max as student version for educational purpose), nifscope to edit the final mesh(3d model) to be properly formatted for skyrim and probably a graphics programme like gimp etc for the textures.

 

3ds max isnt all that complicated when you follow the steps in nightasy's video tutorials - he really goes in baby steps from modifying an existing armor to creating something completely new - can only recommend them. They where the reason for myself to start modding.

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