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Fallout NV Crashes Before Menu


Nihilist87

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...And I have asked you guys nicely... and if someone wants to help it will be greatly appreciated... but I can't see how insults and flaming can be of help. If someone has better things to do with their time, just don't bother reading and giving me crap... That's all I'm saying...

I just used sarcasm that I thought a Nihilist would understand. But overall, put some effort into your endeavours and quit whining.

 

That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

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Eh... it's OK, I'm not here to argue with anyone...

On top of that some of you guys have been helpful.
I will start again with a clean install and less mods.

I just have 1 other question.

As far as I can tell the large mods affect how the stimpacks work. Is there any way to keep their use like in the original game?
I want for them to instant refill HP, not over time... I play on very hard mode... and somehow waiting for them to refill HP overtime is not that appealing.

So, can I change that in Project Nevada / Project Brazil / FOOK or any large mod out there?

Cheers!

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Place any MOD which sets the stimpacks to behave like you want and place that MOD lower in the load order. Then use FNVEdit to create a merged patch to resolve this issue (lowest mod wins)

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...That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

 

 

Do not preach. I said what needed to be said and even though it was said with sarcasm it was said succinctly and accurately unlike some following wall of text posts.

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...That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

 

 

Do not preach. I said what needed to be said and even though it was said with sarcasm it was said succinctly and accurately unlike some following wall of text posts.

 

Pointing out how antagonizing the content of your posts are is not preaching. Furthermore, you are free to point out any inaccuracies in the posts here, that would actually be contributing. I don't claim to know everything and I would be delighted if you could tell me that anything I've said is wrong.

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...That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

 

 

Do not preach. I said what needed to be said and even though it was said with sarcasm it was said succinctly and accurately unlike some following wall of text posts.

 

No. What you said did not need to be said. It is fine to correct someone if you see a problem and not everything needs to be said with the polish of a diplomat but flaming away and later claiming the reader was too thick to get your joke is neither honest nor helpful.

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...That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

Do not preach. I said what needed to be said and even though it was said with sarcasm it was said succinctly and accurately unlike some following wall of text posts.

 

Pointing out how antagonizing the content of your posts are is not preaching. Furthermore, you are free to point out any inaccuracies in the posts here, that would actually be contributing. I don't claim to know everything and I would be delighted if you could tell me that anything I've said is wrong.

 

Challenge accepted.

 

Seriously, just clear everything out and start over. And when you do this, then read everything you can about the mods that you want. What are the requirements? What other mods are incompatible? What files do you need to install, and what files do you not need?

 

I see a lot of things like this in your list:

 


[X] XFO - 3ba - rarity - caps - mild.esp
[X] XFO - 3bb - rarity - caps - med.esp
[X] XFO - 3bc - rarity - caps - hard.esp
These obviously:
  • Come from the same mod (XFO)
  • Do the same thing (rarity - caps)
  • Does it in varying levels (mild/med/hard)
I bet these are (some of) what's making your game crash, since the respective files probably include identical records. What led you to believe you needed all of them? You don't need to install every single thing a mod provides unless the author specifically says it's needed. Some things are optional, and when you use them together bad things can happen.

 

You lost the bet. Identical records do not cause CTDs. Identical records do not cause CTDs. And you internet yelled at the guy by underlining and bolding...nice.

 

Glad it's working for you now, you probably still have some severe conflicts though, I'm just saying.

 

It's great you read descriptions, I'm glad to hear it. A lot of people just kind of glances over them without really caring too much.

 

No one's saying you have to be content with 10 mods, I like to use a lot myself. But when you do that, you have to be aware of the changes that follow and how they interact with each other.

 

Take a look at this quote (from What is the mod limit ?!):

 

 

The theoretical limit is 256 (minus 00 is the main esm and FF is reserved, so its 254). The practical limit is much less and i've seen posts that things start to go off the rails around 140. That's a count of actual plugins - esp/esm - don't count those that are just mesh/texture replacers.

Your list contained exactly 256 lines if you include the vanilla files. This is beyond what the game is capable of. Having deleted 17 mods you are down to 239, which is still far above what is recommended.

 

I'd really take a hard look at the mods you use and ask yourself if you really need them all. Scrap anything you really don't care about. Be ruthless about it. Many of the smaller mods can probably be merged.

 

You say you're using FNVEdit, so I advise you to start learning how to use it to detect conflicts and creating merged patches. It's something I'm learning myself right now since I never got around to it.

 

I'm sorry if you felt offended by the responses here, but let's be clear; you've gotten yourself in a bad situation by being careless with your mods. Don't expect people to jump through hoops when you come posting a list like that and openly admit that you have too many mods.

 

A nice evening to you too.

 

254 is not a theoretical plugin limit.

That entire post is one massive passive-aggressive wall of text. U read, sweet, but do u read...

 

You need to get it down by at least 100, more likely 120. Fallout New Vegas generally becomes very unstable somewhere in the 120-140 range.

Use FNVEdit to test for conflicts and create a merge patch. This will help some with some sorts of conflicts but is no guarantee of stability.

Use Optimizer Textures to reduce texture sizes (helps with memory management) http://newvegas.nexusmods.com/mods/46074//? but be careful. Do not be too aggressive since you will just trade one problem for another.

Use NVSE (2b12) and 4gb to help with memory management and to add some functionality. Just remember they count against your total.

I also suggest you get YUP and MMUE as they help with the bugs.

 

Best move is really to start over. Remove everything. Take your time and carefully add one mod at a time. Take the time to read the instructions (and the readme's in the zip files). Watch for duplicates like Ladez pointed out. Picking small, medium and large only results in the last one having any in game effect but all of them will conflict and create some problems. Approach it like you are trying to build something. Would you build a house by digging a hole and dumping the entire contents of your local home-depot in a giant heap and be disappointed when it leaked?

You do not need to test for conflicts prior to creating a merged patch. Perhaps that is not what you meant to say, but it is the second time in this thread that the two have been connected by "and". A merged patch will help with lists but will never resolve other conflicts or affect stability in any way.

Optimizer textures will help with reducing memory used but will not improve memory management.

NVSE and large address aware modifications do not count against any total.

Large address aware modifications will increase the amount of memory an application can use but will not improve memory management.

What is up with that analogy? (Rhetorical question)

 

 

 

...That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

Do not preach. I said what needed to be said and even though it was said with sarcasm it was said succinctly and accurately unlike some following wall of text posts.

 

Pointing out how antagonizing the content of your posts are is not preaching. Furthermore, you are free to point out any inaccuracies in the posts here, that would actually be contributing. I don't claim to know everything and I would be delighted if you could tell me that anything I've said is wrong.

 

Preaching. Again.

 

 

 

...That attitude isn't exactly helpful, and neither was your first post. Your only contribution to this thread has been sarcasm and teasing. If you have no interest in helping the OP, why participate?

Do not preach. I said what needed to be said and even though it was said with sarcasm it was said succinctly and accurately unlike some following wall of text posts.

 

No. What you said did not need to be said. It is fine to correct someone if you see a problem and not everything needs to be said with the polish of a diplomat but flaming away and later claiming the reader was too thick to get your joke is neither honest nor helpful.

 

Though sarcastically delivered, my first post hit all the salient points.

 

It is fine to have opinions about the posts of others, but please wipe them occasionally.

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Challenge accepted.

Can we not play this game? I told you to feel free, there is no point in treating it as a challenge. Also, can you possibly avoid quoting every post in its fullest extent in the future? It would make your post more coherent.

 

So I was mistaken about what I said about identical records, that's fine. But that doesn't mean that the setup I was referring to is the right way to go since it adds needlessly to the load order and most likely creates conflicts. Also, I feel using emphasis is a better way to get the point across than telling someone to quit whining.

 

About the mod limit, is that something you can elaborate on? I've noticed several people saying that is the theoretical limit, and it makes sense since you can't go further with only two digits in the hexadecimal system, which is kind of how the mod index works. I know the limit is much smaller than that in practice, but that wasn't my point. Is that what you're referring to?

 

Preaching. Again.

Fine, call it whatever you want.

Edited by Ladez
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I have no idea why you feel that you have to make this about me. Personally I am tired of your preaching and passive-aggressive crap. Just stop, dude.

 

254 is not a theoretical plugin limit. It is an actual plugin limit due to the one byte address.

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