napafo Posted May 22, 2022 Share Posted May 22, 2022 Setting an esp as a plugins master works fine in xedit, but after i load said plugin and save it in the ck, it deletes the masters that arent .esms. I found one mod that lets me do this for the skyrim ck. Is there a way i could make it work with fo4, or maybe another method, or do i just have to edit the plugin every time in xedit as well? Link to comment Share on other sites More sharing options...
Zorkaz Posted May 23, 2022 Share Posted May 23, 2022 You can do it easily if you download the upgraded Creation Kithttps://www.nexusmods.com/fallout4/mods/51165 Link to comment Share on other sites More sharing options...
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