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Setting .esp as master in creation kit


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Setting an esp as a plugins master works fine in xedit, but after i load said plugin and save it in the ck, it deletes the masters that arent .esms. I found one mod that lets me do this for the skyrim ck. Is there a way i could make it work with fo4, or maybe another method, or do i just have to edit the plugin every time in xedit as well?

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