WaRi0 Posted May 25, 2022 Share Posted May 25, 2022 I have started using mods like "kryptopyr's Automated Patches" and "QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium" which is great for patching out incompatibilities in mods. It also has filled my load order with dozens of tiny patch esps and I am wondering how feasible it would be to use merge plugins to merge all of them together. Thank you for any input on the matter. Link to comment Share on other sites More sharing options...
Algabar Posted May 26, 2022 Share Posted May 26, 2022 IMHO not a good idea. Most small patches can be ESL flagged (if they aren't already), so they won't count towards the 254 plugins limit. Merging patches can have unexpected results. Besides that, you would have to rebuild those merges almost every time you make changes to your load order or update a patched mod. To sum up: Lots of hassle and possible issues for very little gain. Link to comment Share on other sites More sharing options...
radiusrsatti Posted May 30, 2022 Share Posted May 30, 2022 if the patches do not ADD records, you can build a simple ESL patch, like a bash or smash would, to incorporate all the changes you like, then remove the patch esps from your load order as they would no longer be needed... whenever a patch updates, if you want to use or check it out, place it in your load order again and update your manually built ESL as required... keep in mind, depending on the patch, it may also include meshes, scripts, etc, so only disable the esps Link to comment Share on other sites More sharing options...
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