TrueRedRat Posted October 8, 2013 Share Posted October 8, 2013 (edited) First of all, excuse my English. I have installed MCM 1.5 to be able to configure oHUD, Radar Mod and some others, but every time I start a game I get a message "Mod Configuration Menu had been installed" and all my setting for these mods (radar position, compass, AP and Hitpoint indicators) are resetted to defaults. I disabled all additional mod except Project Nevada, MMUE, MCM, uHUD and Radar Mod, but it doesn't help. I tried to reorder mod some ways, but no luck too. Maybe, I have to install these mods in some "right" order? If so - which one? Edited October 8, 2013 by TrueRedRat Link to comment Share on other sites More sharing options...
luthienanarion Posted October 8, 2013 Share Posted October 8, 2013 You will have to configure everything each time you start a new game because for that character all of the script variables have not been set to non-default values. MCM settings are not global unless the mod author explicitly saves the variables externally to INI files using functions added in MCM 1.5. I have yet to see any mods use that feature. Link to comment Share on other sites More sharing options...
TrueRedRat Posted October 9, 2013 Author Share Posted October 9, 2013 You will have to configure everything each time you start a new game because for that character all of the script variables have not been set to non-default values. No, I don't mean a NEW game, just a continuation of the current game: after exiting/loading F:NV all my settings for HUD and Radar resets to defaults. Tonight I will try to reinstall F:NV from scratch and add all mods by FOMM instead of NMM. Are there some recommendation about correct order of installing mods? Link to comment Share on other sites More sharing options...
bjornl Posted October 9, 2013 Share Posted October 9, 2013 I suggest you re-install but stay with NMM. I have both installed and NMM is much easier to work with.For load order, read the MODs readmes. Use FNVEdit, BOSS and think about things. No duplicates, no installs you are not completely sold on. YUP goes first (after the DLCs), MMUE goes near the end, WMXUE need to be late in the order, your merged patch needs to be last. Link to comment Share on other sites More sharing options...
TrueRedRat Posted October 9, 2013 Author Share Posted October 9, 2013 NMM is much easier to work with. Yes, but for unknown reasons it often crashes in the process of mod addition. YUP goes first (after the DLCs), MMUE goes near the end, WMXUE need to be late in the order, your merged patch needs to be last. YUP & MMUE - both bug-fixing mods. Isn't it a overkill to use them both? And what do you mean by "merged patch"? I mostly have doubts for non-fomod mods like MTUI or Darnified UI, which has to be installed manually. Do I have to install them BEFORE all other fomod-mods? Link to comment Share on other sites More sharing options...
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