Zorkaz Posted May 26, 2022 Share Posted May 26, 2022 This is the most noobish question I can ask after all this time but how can I make sure a quest starts after leaving Vault111, since StartGameEnabled doesn't work when adding items. I always provided an optional construction recipe but it feels unncecessary Link to comment Share on other sites More sharing options...
SKKmods Posted May 26, 2022 Share Posted May 26, 2022 There is a canned recpie with options for that right in here Why mod added inventory items are missing from new games You have a silent start game enabled controlller/manager quest running that script which then populates inventory, starts your visible quest or whatever. Link to comment Share on other sites More sharing options...
Zorkaz Posted May 26, 2022 Author Share Posted May 26, 2022 Thanks Link to comment Share on other sites More sharing options...
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