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Often CTD near Goodsprings - tutorial area (1st gecko fight by waterta


Elenear

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Hi. I'm experiencing CTD in the same area. It happens very often, but not every single time. I only started my new playthrough, enouraged by Gopher's Let's Play. I copied Gopher's build. I use Mod Organizer as my mod manager. I am quite an experienced modder (not a mod author! Well, I created 1 mod for Skyrim, very simple one). My experience comes from Skyrim mostly though, but I understand that FNV is similar. I have an understanding how mods work, I know my way around tools, including BOSS, WryeFlash and FNVEDIT. I am in a middle of creating a custom patch for my mod list at the moment. To reiterate: CTDs happen with and without my patch activated.


They also happen randomly every now and then (i.e. when activating VATS or when shooting at someone), but these are rare. I did not play much of the game, just did a few testing runs around Goodsprings.


I cannot think of anything that would cause this... I use couple of extra mods that Gopher doesn't use, but nothing that would affect that specific cell. Any advise from more experienced FNV modders would be much appreciated.


Only thing I can think of are the ini file settings that could possibly be tweaked for a better stability, but I do not know much about FNV ini files to play with them. Again, any advise is much appreciated!


TIA


Here's my load order:



FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Advanced Recon Tech.esm

Detect Traps.esm

Interior Lighting Overhaul - Core.esm

Interior Lighting Overhaul - L38PS.esm

More Perks.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

NVEC BugFixes.esm

NVInteriors_Core.esm

NVInteriors_WastelandEditon.esm

NVR-Strip.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

ELECTRO-CITY - CompletedWorkorders.esm

oHUD.esm

New Vegas Redesigned II.esm

SomeguySeries.esm

YUP - Base Game + All DLC.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

DarNifiedUINV.esp

CASM.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

Alternative Start.esp

NVR-NPCs.esp

NVR-ELECTRO-CTIY_Patch.esp

NVR-Version_10.esp

MTB.esp

thestripsentrance.esp

avangraffscorned.esp

betsybrahmin.esp

kochandbohr.esp

NewVegasBounties.esp

Cowboy Perk Complete - New Vegas Bounties.esp

outsidebets.esp

Pacersgambit.esp

rotfacetoriches.esp

More Perks Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

ammoingredientsloot.esp

Detect Traps - Traponator 4000.esp

Detect Traps - DLC.esp

pipboy2500_edisleado.esp

PortableCampsite.esp

LFox Missing Ammo Recipes.esp

LFox Missing Ammo Recipes HH DLC.esp

LFox Missing Ammo Recipes GRA DLC.esp

Advanced Recon Gear.esp

Advanced Recon Riot Gear Helmet.esp

Advanced Recon Tech.esp

Advanced Recon Tech - Detect Traps.esp

christinecos.esp

clintsfistfulrevolver.esp

ilbuonorevolver.esp

Couriers Blunder + Rifle.esp

Advanced Recon Armor.esp

Advanced Recon Desert Ranger Helmet.esp

Advanced Recon Range Finder.esp

Advanced Recon Gear - Project Nevada.esp

Armored Duster.esp

Boacombat2glove.esp

boa ncrpahelmet.esp

Colossus NV.esp

Colossus T49.esp

Project Nevada - T49XV Patch.esp

Dark Justice Duster.esp

FlashlightNVSE.esp

manwithnoname.esp

NCR Ranger Helmet Neck Cover.esp

I Got Spurs.esp

XV Enclave Armour.esp

Gunslinger.esp

NVR- Recommended.esp

New Vegas redesigned- Honest Hearts.esp

JIP Companions Command & Control.esp

Mojave Nights.esp

RWD-NV v1.4 [standard Version].esp

Burning CampFire.esp

Delay DLC - DM + HH + OWB + LR + GRA.esp

LFox Bottle That Water.esp

Quicker PipBoy Light-0_4Sec.esp

WeaponJamming.esp

DYNAVISION 3.esp

WeaponModsExpanded.esp

Project Nevada - WMX.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-ArenovalisTextures.esp

WMX-PreOrderPackClassic.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

EVE FNV - ALL DLC.esp

WMX-EVE-AllDLC.esp

Integration - Couriers Stash+WMX.esp

Vurt's WFO.esp

Interior Lighting Overhaul - Ultimate Edition.esp

fnvrwlo - original.esp

Improved Ballistics Effects V2.esp


Edited by Elenear
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Heres the Fallout.ini file:

 

[General]
SStartingCell=
SCharGenQuest=00102037
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=FalloutNV_lang.esp
STestFile1=FalloutNV.esm
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bPreCullActors=1
bTaskletActorSceneGraphUpdates=0
bTaskletActorAnimMovementUpdates=1
bAnimationUseBlendFromPose=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\maintitle.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantCount=20
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SMainMenuMovieIntro=
SIntroSequence=
sIntroMovie=Fallout INTRO Vsk.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
bUseThreadedBlood=0
bUseThreadedMorpher=0
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=0
bExternalLODDataFiles=1
bCheckCellOffsetsOnInit=0
uGridDistantTreeRange=5
bCreateShaderPackage=0
bWarnOnMissingFileEntry=0
bAllowScriptedAutosave=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bUseThreadedAI=0
bChangeTimeMultSlowly=1
bCheckPurgedTextureList=0
bAnimateDoorPhysics=0
sLanguage=ENGLISH
bLoadFaceGenHeadEGTFiles=1
[Display]
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bFull Screen=1
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=5
fFarDistance=1000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
bShowMenuTextureUse=1
fLightLODDefaultStartFade=10240.0000
fLightLODRange=10240.00
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.00
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
fGamma=1.0000
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=1
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
iActorShadowCount=4
bIgnoreResolutionCheck=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=1024
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=2
iActorShadowCountExt=2
fPipboy1stPersonFOV=47.0
fDefault1stPersonFOV=55.0000
bLODNoiseAniso=1
iMaxAnisotropy=15
fLandLOFadeSeconds=15.0
bEnableEyefinity=1
[Controls]
bAlwaysRunByDefault=1
bBackground Mouse=0
bBackground Keyboard=1
[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=0
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=0
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bForceLowDetailReflections=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
[Audio]
fASFadeInTime=2.0
fASFadeOutTime=10.0
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
fAudioDebugDelay=0.0
bEnableAudio=1
bEnableAudioCache=1
bMultiThreadAudio=0
bEnableEnviroEffectsOnPC=0
; cache sizes in kilobytes
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMusicVolume=0.6000
fDefaultRadioVolume=0.5000
fDefaultEffectsVolume=1.0000
fDefaultVoiceVolume=0.6000
iMaxImpactSoundCount=32
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.6500
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
fDialogMinDistance=600.00
fDialogMaxDistance=2000.00
fMainMenuMusicVolume=0.6
fDBVoiceAttenuationIn2D=2.0
fCollisionSoundHeavyThreshold=60.0
fDialogueFadeDecibels=6.0
fDialogueFadeSecondsIn=2.0
fDialogueFadeSecondsOut=1.0
fDialogueHeadPitchExaggeration=2.0
fDialogueHeadRollExaggeration=2.0
fDialogueHeadYawExaggeration=2.0
fHardLandingDamageThreshold=500.0
fWoodMediumMassMin=7.0
fWoodLargeMassMin=15.0
fStoneMediumMassMin=5.0
fStoneLargeMassMin=30.0
fEarthMediumMassMin=5.0
fEarthLargeMassMin=30.0
fSkinMediumMassMin=5.0
fSkinLargeMassMin=30.0
fMetalMediumMassMin=8.0
fMetalLargeMassMin=25.0
fRadioDialogMute=0.50
fFilterDistortionGain=-7.5
fFilterPEQGain=-15.0
fFilterdBAttenuation=11.5
bEnableTextToSpeech=0
fTextToSpeechVolume=0.35
fDialogReverbAttenuation=0.15
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseObstacleAvoidance=1
bBackgroundNavmeshUpdate=1
[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
bCloneModelsInBackground=0
iLastHDRSetting=-1
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.016
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=10.0000
iHavokSkipFrameCountTEST=0
iNumHavokThreads=1
fChaseDeltaMult=0.0500
bAddBipedWhenKeyframed=1
fQuadrupedPitchMult=1.0000
iEntityBatchRemoveRate=100
iMaxPicks=40
[RagdollAnim]
bRagdollFeedback=0
fCameraDist=1000.0
fHierarchyGain=0.17
fVelocityDamping=0.0
fAccelerationGain=1.0
fVelocityGain=0.6
fPositionGain=0.05
fPositionMaxLinearVelocity=14.0
fPositionMaxAngularVelocity=18.0
fSnapGain=0.1
fSnapMaxLinearVelocity=3.0
fSnapMaxAngularVelocity=0.3
fSnapMaxLinearDistance=0.3
fSnapMaxAngularDistance=1.0
[FootIK]
fOnOffGain=0.5
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fFootRaisedGain=0.9000
fFootPlantedGain=1.0000
bFootPlacementOn=1
fPelvisUpDownBias=0.75
fPelvisOffsetDamping=0.2
fVertErrorGain=0.5
fOriginalGroundHeightMS=-0.11
fAnkleOffset=0.2000
fRagdollFeedback=0.7
[LookIK]
fLookAtTargetGain=0.3
fLookAtGain=0.045
[interface]
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
iSafeZoneY=15
bAllowConsole=1
bActivatePickUseGamebryoPick=0
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bUseImageSpaceMenuFX=0
iSystemColorTerminalRed=33
iSystemColorTerminalGreen=231
iSystemColorTerminalBlue=121
iSystemColorSystemRed=26
iSystemColorSystemGreen=255
iSystemColorSystemBlue=128
iSystemColorMainMenuRed=199
iSystemColorMainMenuGreen=255
iSystemColorMainMenuBlue=165
iSystemColorPipboyRed=26
iSystemColorPipboyGreen=255
iSystemColorPipboyBlue=128
iSystemColorHUDAltRed=255
iSystemColorHUDAltGreen=67
iSystemColorHUDAltBlue=42
iSystemColorHUDMainRed=26
iSystemColorHUDMainGreen=255
iSystemColorHUDMainBlue=128
fRSMFaceSliderDefaultMin=-3.5
fRSMFaceSliderDefaultMax=3.5
fPopUpBackgroundOpacity=0.87
fMenuBackgroundOpacity=0.76
bHideUnavailablePerks=0
[Loading]
sWelcomeScreen1=loading_screen_legal
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen01
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
iMaxScreens=4
iMaxScreens_MainMenu=20
fLoadingTextUpdateInterval=10.0000
fLoadingBkgdUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=3.0000
iNumLocationSpecificScreens=1
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=940
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=2
iDebugTextFont=3
[GamePlay]
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bGeneralSubtitles=1
bDialogueSubtitles=1
[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9=Textures\Fonts\NVFont_Test.fnt
[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[backgroundLoad]
bBackgroundPathing=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
iAnimaitonClonePerLoop=5
bUseMultiThreadedTrees=1
iExteriorPriority=50
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bCloneModelsInBackground=0
[LOD]
fLODLandDropAmount=230.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultItems=3
fLODFadeOutMultObjects=5
fLODFadeOutMultActors=6
fLODMultLandscape=1.0000
fLODMultTrees=0.5000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=5
iFadeNodeMinNearDistance=500
fLODFadeOutPercent=0.6000
fFadeOutThreshold=0.3000
fFadeInThreshold=0.7000
fFadeInTimet=2.0
fFadeOutTime=2.0
fDistanceMultiplier=1
fLODBoundRadiusMult=10
fObjectLODMax=15.0
fObjectLODMin=1.0
fObjectLODDefault=5
fItemLODMax=15.0
fItemLODMin=1.0
fItemLODDefault=2
fActorLODMax=15.0
fActorLODMin=2.0
fActorLODDefault=5
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=0.5000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODLandVerticalBias=0.0000
fTalkingDistance=1000.0000
iBoneLODForce=-1
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
[Weather]
fSunGlareSize=800.0000
fSunBaseSize=750.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=ogg
[Grass]
iMinGrassSize=80
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[blurShaderHDR]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fGrassDimmer=1.5000
fTreeDimmer=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fSunlightDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
iBlendType=2
bDoHighDynamicRange=1
[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle2=Fallout Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[Pipboy]
fBlurRadiusPipboy=3.5
fBlurIntensityPipboy=0.25
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1
[interfaceFX]
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
;pipboy menu transitions
fVertHoldChance=0.08
fShudderChance=0.20
fScanlineScaleMenus=50.0000
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
fBlurRadiusMenus=0.3000
fBrightenMenus=1.7000
fBrightenPipboy=1.3000
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fScanlineFrequencyHUD=0.0000
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
[RenderedTerminal]
bUseRenderedTerminals=1
fRenderedTerminalFOV=0.15
fRenderedTerminalZoom=36
bDoRenderedTerminalScanlines=1
fRenderedTerminalScanlineScale=130.000000
fRenderedTerminalHPos=0.0
fRenderedTerminalVPos=0.38
fScreenLightBaseIntensity=1.2
fScreenLightRadius=80
fScreenLightColorR=0.68
fScreenLightColorG=0.74
fScreenLightColorB=0.62
fRaceSexMenuHPos=0.0
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70.0
fRaceSexMenuScale=0.5
[Decals]
uMaxDecalCount=100
bProfileDecals=0
bDecalOcclusionQuery=1
[TerrainManager]
fSplitDistanceMult=0.75
fBlockMorphDistanceMult=0.70
bUseNewTerrainSystem=1
bUseDistantObjectBlocks=1
fBlockLoadDistance=125000.0
fDefaultBlockLoadDistanceLow=50000.0
fLowBlockLoadDistanceLow=25000.0
fHighBlockLoadDistanceLow=50000.0
fDefaultTreeLoadDistance=25000.0
fLowTreeLoadDistance=10000.0
fHighTreeLoadDistance=40000.0
[VATS]
fVATSLightLevelMin=20.0
fVATSLightLevelMax=65.0
fVATSLightAngle=0.0
fVATSLightDistance=100.0
fVATSLightElevation=100.0
fVatsLightColorR=0.35
fVatsLightColorG=0.35
fVatsLightColorB=0.35
[screenSplatter]
bScreenSplatterEnabled=1

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And Falloutprefs.ini




[General]

SStartingCell=

SCharGenQuest=00102037

SStartingCellY=

SStartingCellX=

SStartingWorld=


STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=FalloutNV_lang.esp

STestFile1=FalloutNV.esm


sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa

sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3

bPreCullActors=1

bTaskletActorSceneGraphUpdates=0

bTaskletActorAnimMovementUpdates=1

bAnimationUseBlendFromPose=1

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\maintitle.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SMainMenuMovieIntro=

SIntroSequence=

sIntroMovie=Fallout INTRO Vsk.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

bUseThreadedBlood=0

bUseThreadedMorpher=0

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

bPreemptivelyUnloadCells=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=26214400

bUseHardDriveCache=0

bEnableBoundingVolumeOcclusion=1

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=0

bExternalLODDataFiles=1

bCheckCellOffsetsOnInit=0

uGridDistantTreeRange=5

bCreateShaderPackage=0

bWarnOnMissingFileEntry=0

bAllowScriptedAutosave=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bUseThreadedAI=0

bChangeTimeMultSlowly=1

bCheckPurgedTextureList=0

bAnimateDoorPhysics=0

sLanguage=ENGLISH

bLoadFaceGenHeadEGTFiles=1


[Display]

fDecalLifetime=10.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=4

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bImageSpaceEffects=1

bDoCanopyShadowPass=1

bDrawShadows=1

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=5

iLocation X=5

bFull Screen=1

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=5

fFarDistance=1000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=20

bShowMenuTextureUse=1

fLightLODDefaultStartFade=10240.0000

fLightLODRange=10240.00

fLightLODMinStartFade=10240.0

fLightLODMaxStartFade=10240.0

fShadowLODDefaultStartFade=200.0

fShadowLODRange=200.0

fShadowLODMinStartFade=100.0

fShadowLODMaxStartFade=1000.0

fSpecularLODDefaultStartFade=10240.0000

fSpecularLODRange=10240.0000

fSpecularLODMinStartFade=10240.0000

fSpecularLODMaxStartFade=10240.0000

fGamma=1.0800

bAllow30Shaders=0

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=1

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=100.0000

fEyeEnvMapLOD2=800.0000

fEyeEnvMapLOD1=500.0000

fEnvMapLOD2=1800.0000

fEnvMapLOD1=1500.0000

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=10

iActorShadowCount=4

bIgnoreResolutionCheck=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

bDynamicWindowReflections=1

fShadowFadeTime=1.0000

iPresentInterval=1

bDecalsOnSkinnedGeometry=1

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

iShadowFilter=2

bAllowPartialPrecision=1

iShadowMapResolution=1024

bShadowsOnGrass=0

bActorSelfShadowing=0

iActorShadowCountInt=6

iActorShadowCountExt=6

fPipboy1stPersonFOV=47.00

fDefault1stPersonFOV=55.0000

bLODNoiseAniso=1

iMaxAnisotropy=15

fLandLOFadeSeconds=15.0

bEnableEyefinity=0

sD3DDevice="NVIDIA GeForce GTX 660 "

iTexMipMapSkip=0

iWaterMultisamples=4

bTransparencyMultisampling=1

fSpecularLODStartFade=10240.0000

fShadowLODStartFade=1000.0000

fLightLODStartFade=10240.0000

iSize W=1920

iSize H=1080

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

iShadowMode=3

iMaxSkinDecalsPerFrame=3


[Controls]

bAlwaysRunByDefault=1

bBackground Mouse=0

bBackground Keyboard=1

Forward=0011FF13

Back=001FFF14

Slide Left=001EFF17

Slide Right=0020FF16

Use=00FF0011

Activate=0012FF0A

Block=00380110

Ready Item=0013FF0C

Crouch/Sneak=001DFF08

Run=002AFFFF

Always Run=003AFFFF

Auto Move=009DFFFF

Jump=0039FF0D

Toggle POV=0021020F

Menu Mode=000FFF0B

Rest=0014FF07

Vats=002FFF0E

Hotkey1=0002FFFF

Ammo Swap=0003FF01

Hotkey3=0004FFFF

Hotkey4=0005FFFF

Hotkey5=0006FFFF

Hotkey6=0007FFFF

Hotkey7=0008FFFF

Hotkey8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFF09

fXenonVertLookSpeed=1200.0000

fXenonHorizLookSpeed=1500.0000

bGamePadRumble=1

bInvertYValues=0

fMouseSensitivity=0.0018


[Water]

bUseWaterShader=1

bUseWaterReflections=1

bUseWaterRefractions=1

bUseWaterDepth=1

bUseWaterHiRes=0

bUseWaterDisplacements=1

bUseWaterLOD=1

bReflectExplosions=0

bAutoWaterSilhouetteReflections=0

bForceHighDetailReflections=1

bForceLowDetailReflections=0

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFPS=12

iWaterReflectWidth=1024

iWaterReflectHeight=1024

bUseWaterReflectionBlur=1

iWaterBlurAmount=4


[Audio]

fASFadeInTime=2.0

fASFadeOutTime=10.0

fRegionLoopFadeInTime=5.0

fRegionLoopFadeOutTime=5.0

fAudioDebugDelay=0.0

bEnableAudio=1

bEnableAudioCache=1

bMultiThreadAudio=0

bEnableEnviroEffectsOnPC=0

; cache sizes in kilobytes

iAudioCacheSize=2048

iMaxSizeForCachedSound=256

bUseAudioDebugInformation=1

fAudioDebugDelay=0.0000

fDefaultMasterVolume=0.0000

fDefaultFootVolume=0.5000

fDefaultMusicVolume=0.6000

fDefaultRadioVolume=0.5000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.6000

iMaxImpactSoundCount=32

fMaxFootstepDistance=1100.0000

fPlayerFootVolume=0.6500

iCollisionSoundTimeDelta=150

iRadioUpdateInterval=250

fDialogMinDistance=600.00

fDialogMaxDistance=2000.00

fMainMenuMusicVolume=0.60

fDBVoiceAttenuationIn2D=2.0

fCollisionSoundHeavyThreshold=60.0

fDialogueFadeDecibels=6.0

fDialogueFadeSecondsIn=2.0

fDialogueFadeSecondsOut=1.0

fDialogueHeadPitchExaggeration=2.0

fDialogueHeadRollExaggeration=2.0

fDialogueHeadYawExaggeration=2.0

fHardLandingDamageThreshold=500.0

fWoodMediumMassMin=7.0

fWoodLargeMassMin=15.0

fStoneMediumMassMin=5.0

fStoneLargeMassMin=30.0

fEarthMediumMassMin=5.0

fEarthLargeMassMin=30.0

fSkinMediumMassMin=5.0

fSkinLargeMassMin=30.0

fMetalMediumMassMin=8.0

fMetalLargeMassMin=25.0

fRadioDialogMute=0.50

fFilterDistortionGain=-7.5

fFilterPEQGain=-15.0

fFilterdBAttenuation=11.5

bEnableTextToSpeech=0

fTextToSpeechVolume=0.35

fDialogReverbAttenuation=0.15


[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseObstacleAvoidance=1

bBackgroundNavmeshUpdate=1


[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

bCloneModelsInBackground=1

iLastHDRSetting=-1


[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.016

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=10.0000

iHavokSkipFrameCountTEST=0

iNumHavokThreads=6

fChaseDeltaMult=0.0500

bAddBipedWhenKeyframed=1

fQuadrupedPitchMult=1.0000

iEntityBatchRemoveRate=100

iMaxPicks=40


[RagdollAnim]

bRagdollFeedback=0

fCameraDist=1000.0

fHierarchyGain=0.17

fVelocityDamping=0.0

fAccelerationGain=1.0

fVelocityGain=0.6

fPositionGain=0.05

fPositionMaxLinearVelocity=14.0

fPositionMaxAngularVelocity=18.0

fSnapGain=0.1

fSnapMaxLinearVelocity=3.0

fSnapMaxAngularVelocity=0.3

fSnapMaxLinearDistance=0.3

fSnapMaxAngularDistance=1.0


[FootIK]

fOnOffGain=0.5

fGroundAscendingGain=0.4

fGroundDescendingGain=0.4

fFootRaisedGain=0.9000

fFootPlantedGain=1.0000

bFootPlacementOn=1

fPelvisUpDownBias=0.75

fPelvisOffsetDamping=0.2

fVertErrorGain=0.5

fOriginalGroundHeightMS=-0.11

fAnkleOffset=0.2000

fRagdollFeedback=0.7


[LookIK]

fLookAtTargetGain=0.3

fLookAtGain=0.045


[interface]

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneXWide=15

iSafeZoneYWide=15

iSafeZoneX=15

iSafeZoneY=15

bAllowConsole=1

bActivatePickUseGamebryoPick=0

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

fInterfaceTintB=0.8824

fInterfaceTintG=0.9843

fInterfaceTintR=0.6314

bUseImageSpaceMenuFX=0


iSystemColorTerminalRed=33

iSystemColorTerminalGreen=231

iSystemColorTerminalBlue=121


iSystemColorSystemRed=26

iSystemColorSystemGreen=255

iSystemColorSystemBlue=128


iSystemColorMainMenuRed=199

iSystemColorMainMenuGreen=255

iSystemColorMainMenuBlue=165


iSystemColorPipboyRed=26

iSystemColorPipboyGreen=255

iSystemColorPipboyBlue=128


iSystemColorHUDAltRed=255

iSystemColorHUDAltGreen=67

iSystemColorHUDAltBlue=42


iSystemColorHUDMainRed=26

iSystemColorHUDMainGreen=255

iSystemColorHUDMainBlue=128


fRSMFaceSliderDefaultMin=-3.5

fRSMFaceSliderDefaultMax=3.5


fPopUpBackgroundOpacity=0.87

fMenuBackgroundOpacity=0.76

bHideUnavailablePerks=0

bHelpEnabled=1

fHudOpacity=1.0000

uPipboyColor=4290134783

uHUDColor=4290134783

bDisable360Controller=0



[Loading]

sWelcomeScreen1=loading_screen_legal

sWelcomeScreen2=loading_screen_bethsoft

sWelcomeScreen3=loading_screen_BGS

sWelcomeScreen4=loading_screen01

sMainMenuBackground=main_background

sTitleMusic=MainTitle

sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav

iMaxScreens=4

iMaxScreens_MainMenu=20

fLoadingTextUpdateInterval=10.0000

fLoadingBkgdUpdateInterval=10.0000

fMainMenuBkgdUpdateInterval=10.0000

fLoadingInitUpdateInterval=3.0000

iNumLocationSpecificScreens=1



[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=940

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=2

iDebugTextFont=3


[GamePlay]

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

bGeneralSubtitles=1

bDialogueSubtitles=1

bShowQuestMarkers=1

iDifficulty=3

iKillCamera=2

uiRedeemedContent=0

bTrueIronSights=1

bDisableDynamicCrosshair=0

bSaveOnInteriorExteriorSwitch=1

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

bCrossHair=1


[Fonts]

;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt

sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt

;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt

sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt

sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt

;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt

sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt

sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt

;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt

sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt

;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt

sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt

sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

sFontFile_9=Textures\Fonts\NVFont_Test.fnt


[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500


[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0


[backgroundLoad]

bBackgroundPathing=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

iAnimaitonClonePerLoop=5

bUseMultiThreadedTrees=1

iExteriorPriority=50

iBackgroundLoadFaceMult=200

fBackgroundLoadingPerLoop=20.0000

fBackgroundLoadClonedPerLoop=5.0000

iBackgroundLoadExtraMaxFPS=20

iBackgroundLoadExtraMinFPS=10

iBackgroundLoadExtraMax=3000

iBackgroundLoadExtraMin=5

iBackgroundLoadExtraMilliseconds=2

iBackgroundLoadTreeMilliseconds=7

iBackgroundLoadMilliseconds=1

iBackgroundLoadLoading=1

bUseBackgroundFileLoader=1

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=0

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bCloneModelsInBackground=1


[LOD]

fLODLandDropAmount=230.0000

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=0

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultItems=15.0000

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultActors=15.0000

fLODMultLandscape=1.0000

fLODMultTrees=0.5000

fLODMultActors=1.0000

fLODMultItems=1.0000

fLODMultObjects=5

iFadeNodeMinNearDistance=500

fLODFadeOutPercent=0.6000

fFadeOutThreshold=0.3000

fFadeInThreshold=0.7000

fFadeInTimet=2.0

fFadeOutTime=2.0

fDistanceMultiplier=1

fLODBoundRadiusMult=10

fObjectLODMax=15.0

fObjectLODMin=1.0

fObjectLODDefault=5

fItemLODMax=15.0

fItemLODMin=1.0

fItemLODDefault=2

fActorLODMax=15.0

fActorLODMin=2.0

fActorLODDefault=5

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=0.5000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODLandVerticalBias=0.0000

fTalkingDistance=1000.0000

iBoneLODForce=-1

fLODQuadMinLoadDistance=65536.0000

bDisplayLODTrees=1

bDisplayLODBuildings=1

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000


[Weather]

fSunGlareSize=800.0000

fSunBaseSize=750.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255


[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=ogg


[Grass]

iMinGrassSize=20

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.0000

fGrassMinStartFadeDistance=0.0

fGrassMaxStartFadeDistance=7000.0

fGrassDefaultStartFadeDistance=3500.0

fGrassFadeRange=1000.0

b30GrassVS=0

fGrassStartFadeDistance=7000.0000


[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

SDefaultLandDiffuseTexture=DirtWasteland01.dds

SDefaultLandNormalTexture=DirtWasteland01_N.dds


[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0


[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1


[blurShaderHDR]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fGrassDimmer=1.5000

fTreeDimmer=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fSunlightDimmer=1.5000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

iBlendType=2

bDoHighDynamicRange=1


[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.7000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0


[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050


[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

bUseWindowsMessageBox=0


[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8


[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.


[Archive]

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa


[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif


[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000


[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0


[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Fallout Disc.

SCopyProtectionTitle2=Fallout Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found


[Pipboy]

fBlurRadiusPipboy=3.5

fBlurIntensityPipboy=0.25

fScanlineScalePipboy=50

bEnableFlickerPipboy=1

bUsePipboyMode=1


[interfaceFX]

fDefaultBurstDuration=200

fDefaultBurstIntensity=2

fMiniBurstDuration=200

fMiniBurstIntensity=1.5


;pulse effect

fPulseBrightenIntensity=0.25

fPulseRadiusIntensity=0.5

fPulseRate=0.0006


;pipboy menu transitions

fVertHoldChance=0.08

fShudderChance=0.20


fScanlineScaleMenus=50.0000

bEnableFlickerMenus=1

bEnableScanlinesMenus=1

bEnableScanlinesPipboy=1

fBlurRadiusMenus=0.3000

fBrightenMenus=1.7000

fBrightenPipboy=1.3000

bUseImageSpaceMenuFX=1

fBlurIntensityHUD=1.2000

fBlurRadiusHUD=2.0000

fScanlineFrequencyHUD=0.0000


fScreenLightBaseIntensity=0.6

fScreenLightRadius=6


[RenderedTerminal]

bUseRenderedTerminals=1

fRenderedTerminalFOV=0.15

fRenderedTerminalZoom=36

bDoRenderedTerminalScanlines=1

fRenderedTerminalScanlineScale=130.000000

fRenderedTerminalHPos=0.0

fRenderedTerminalVPos=0.38

fScreenLightBaseIntensity=1.2

fScreenLightRadius=80

fScreenLightColorR=0.68

fScreenLightColorG=0.74

fScreenLightColorB=0.62


fRaceSexMenuHPos=0.0

fRaceSexMenuVPos=-0.6

fRaceSexMenuZoom=70.0

fRaceSexMenuScale=0.5


[Decals]

uMaxDecalCount=600

bProfileDecals=0

bDecalOcclusionQuery=1

uMaxDecals=100


[TerrainManager]

fSplitDistanceMult=1.5000

fBlockMorphDistanceMult=0.70

bUseNewTerrainSystem=1

bUseDistantObjectBlocks=1

fBlockLoadDistance=125000.0000

fDefaultBlockLoadDistanceLow=50000.0

fLowBlockLoadDistanceLow=25000.0

fHighBlockLoadDistanceLow=50000.0

fDefaultTreeLoadDistance=25000.0

fLowTreeLoadDistance=10000.0

fHighTreeLoadDistance=40000.0

fTreeLoadDistance=40000.0000

fBlockLoadDistanceLow=50000.0000


[VATS]

fVATSLightLevelMin=20.0

fVATSLightLevelMax=65.0

fVATSLightAngle=0.0

fVATSLightDistance=100.0

fVATSLightElevation=100.0

fVatsLightColorR=0.35

fVatsLightColorG=0.35

fVatsLightColorB=0.35


[screenSplatter]

bScreenSplatterEnabled=1

[imagespace]

iRadialBlurLevel=2

bDoDepthOfField=1

[Launcher]

bShowAllResolutions=1

uLastAspectRatio=3





Apologies for 3 posts in a row, but the forums engine won't allow for such a lengthy post.

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Not a MODDING guru, but I've been playing, modding and trouble shooting FNV for around 3 years now and Fallout 3, etc before that. Just saying that like you I have some experience but I am not making any claims to mystical abilities.

 

Odds that it is in your INI are rather low. If in doubt uninstall the game via steam, backup the mygames\fallout newvegas folder and then delete it. Your MODS and such won't be impacted just remember to restore your saved games folder.

 

Most likely you are hitting a memory issue. the fallout games and skyrim and their predecessors use slightly different versions of a VERY buggy game engine. Great games but getting everything to play nice is a bit of a mix of science, art and voodoo. But if you look at how they all break and what causes these breaks it is always about memory management.

 

Compressing you textures helps with that. This will allow you to re-compress your textures. http://newvegas.nexusmods.com/mods/46074//? I use mipmaps, it does improve performance. You can also use it on textures in BSA files but do it one at a time since it crashes often. If it crashes it will leave your BSA intact so no risk so long as you didn't get crazy on overly aggressive settings (which will mean you have to re-install).

 

If you have 4gb or more (ideally 8gb for background tasks) use 4gb http://newvegas.nexusmods.com/mods/35262//? use it with NVSE.

If you have a low memory system, consider paring down the mod list. You are at around 120 or so which is close to the dangerzone for mods. FNV begins to get a little unstable somewhere in the 120-140 range. it varies unfortunately both in how many mods it will live with and the severity of the problems. The variables are which mods are used together (the number of conflicts and the severity of the conflicts) and of course the type of changes and how well designed the individual mods are.

 

Also check your video card driver, how many tasks you have running in the background, keep your PC patched, updated and virus free helps.

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Hej Bjorn. Thanks for your reply.

 

My FNV is a fresh, clean install, but I may re-generate the stock ini files just be on a safe side...

 

I didn't think of optimizing the textures, good point that! I use DDSOpt rather than Optimizer Textures. I will optimise vanilla ones, thanks for the tip!

 

I also use NMC Small Pack + Poco Bueno textures. NMC Small is a mix of 1024/512 and it says that Poco Bueno ones are optimised. So I guess they don't require optimisation.

 

I do use 4GB Fallout and NVSE. My system is quite powerful (3.2 MHz AMD Phenom II X6, 8 GB Corsair Vengeance RAM, 2GB ASUS 660GTX DirectCU II Top).

 

For Skyrim I manage to run 2K textures on landscape, environment, equipment and characters and I get stable game with good performance - that's with ENBoost.

 

I was thinking of using ENBoost for Fallout to reduce memory use, but I didn't find a setting to disable the graphical features of ENB. In Skyrim ENBoost is controlled via separate ini file, where you can disable graphics, whilst in FNV everything is in enbsettings.ini. I don't know any good ENB to use with FNV Realisting Wasteland Lighting, otherwise I would try to use one - I like good ENB!

 

Thanks for your advice, I will re-generate stock inis and optimise vanilla textures to see if that's going to do any good.

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