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Invisible Raiders?


Riddleofsteel

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I re-installed Fallout 3, but I also added MMM, FWE and FOOK according to the most recommended load order. I got into my first raider fight and the raiders are invisible except for their heads and hands/weapons. There's no red exclamation mark, there's just nothing there. Is there some texture fix I forgot to download? Thanks for any guidance.
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Same Problem but I only have FOOK and Marts Mutant Mod installed (both DLCs).

 

As far as I could discover it seems to be the Pitt Content being broken somehow. (Ironclad armor and other Pitt stuff doesn't work) - see attachment !

 

 

Any help would be appreciated !!!

 

Loadorder:

 

[X] Fallout3.esm

[X] FakePatch_v1.4.0.6.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] CALIBR.esm

[X] FOOK.esm

[X] Mart's Mutant Mod.esm

[X] FOOK.esp

[X] FOOK - Anchorage.esp

[X] FOOK - The Pitt.esp

[X] FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp

[ ] FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

[ ] FOOK - Enclave Commander.esp

[X] FOOK - Additional Power Armor Training.esp

[X] FOOK - Reduced Armor Boni.esp

[X] FOOK - Test Container.esp

[X] FOOK - Free Play After MQ.esp

[ ] FOOK - Owned!.esp

[X] FOOK - Tougher Enemies.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[ ] Mart's Mutant Mod - Increased Increased Spawns.esp

[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - No Corpse Flies.esp

[ ] Mart's Mutant Mod - No Geckos.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - FOOK.esp

[X] DarNifiedUIF3.esp

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There is no way for the fake patch to cause this. Fake patch doesn't touch armors at all

What you're seeing are missing textures of the pitt armors, which the fook - pitt addon adds to the capital wasteland too. FOOK doesn't modify the armor meshes or textures, it only adds them to the wasteland. That's it.

You either forgot to move the pitt's bsa files to the fallout data folder, or you've failed to properly install archiveinvalidation invalidated.

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